[personal profile] hot_mess_express
Who: Trial players
When: Day 63, morning
Where: Trial zone

[The trial zone doesn't exactly appear to be inthe best shape. It's the ruins of an old building, something once grand, perhaps a castle, with a strange statue of sorts with six spheres leading to a large seventh on a pedestal. It's possible t see a forest beyond the walls, though find a way out to that seems impossible, and plants have overgrown almost everything.]

[On the statue's pedestal is an inscription:
Three tribes that brought a storm,
Winter brought them to task.
Eventually things would become warm,
What in return did springtime ask?
]

[Not so far beyond it appears to be stairs leading down into the earth. And to the side of that is a throne.]

[And on the throne is....someone new in Senna colors? Though perhaps the hair is enough of a give away. Though those with a keen eye may yet notice she's still wearing her geode still, with the distinctive cutie mark still on it.]

[She's lounged across the throne, legs kicked over one side, elbow resting on the other, head in hand.]

I'm bored. [And she offers a grin that has a dangerous glint to it.]

How about we play a game?
joybound: (024)
[personal profile] joybound
Who: trialgoers
When: Day 60 all day
Where: the trial zone and elsewhere

[Sometime this morning (morning? there's still no sun, so what's the difference), you feel the call to a new Trial.

The entrance to the Trial Zone is a new one: a tower has sprung up in the clearing, like a bit of a fairytale castle. It's made of a sparkling pink granite and has lovely star-themed carvings -- if you can see them behind the excess of neon and lights its been decorated with. If the fairy godmother made a dance club, this would be it!

Rather than a disembodied "come hither", your call is a video on a big screen above the entrance -- a young man in a masquerade mask and a flashy, witchy costume (including a big hat) stands... on top of the tower?? It's hard to see up there, but on the screen you can tell he's got twinkly star-filled hair and a black cat with blue eyes perched on his shoulder. He's also striking a pose.]

Heroes of Distant Stars, gather 'round! I, the mysterious and handsome witch of love, have a Trial for you! Come into my party tower and prove your love to me! If you're not a weenie, that is...

[Upon entering the tower, you find yourself in a vast ballroom. Lit with rainbow lights, magic sparkles, and an excess of blacklights and glowing things, it really does look like a club. Bubbly electronic pop blares over the speakers, though there are several tables and curtained-off booths if you'd prefer to avoid the dance floor. One table includes infinitely re-filling glasses of fruity soda, which lower inhibitions incrementally as you consume them (though only for positive urges). If you wish to get even more in the mood, there's a changing room with costumes -- all hybrids of fantasy and neon pop, just like the decor.

Time to get your love on!]

RulesTurn-in ☆ Winners & Endgame
trainmasters: (Default)
[personal profile] trainmasters
Who: heart runners etc
When: Day 58, evening
Where: around

[After several hours of exploring, everyone is booted from the hearts they're in, finding themselves back in the trial clearing. Nearby, the red spider lilies in the portraits die away, the subjects open their eyes -- and the portraits disappear in clouds of black mist.

In the sky, new stars in the colours of Thyme, Jasmine, & Licorice are shining.

The ominous voice doesn't comment, but the sleeping heroes are now waking. Whether they remember what went on in their hearts is up to their players, but either way, surely what you did had some impact on them.

Although... you get the feeling that something isn't quite settled. It's a shame there's no way to confirm it.]
trainmasters: (Default)
[personal profile] trainmasters
Who: Hearts + Players
When: ?? [to be slotted into the timeline after hearts are closed]
Where: The Trial Zone

[It's evening when a strange noise like cracking ice comes over the clearing. Somewhere in the Aurora, several seemingly random heroes fall unconscious where they stand, their bodies oddly drained of colour -- greyscale, with no life to them. Their vital signs appear fine, but even taking them to a healing pod will have no effect.

At the same time, in the clearing, several life-size portraits appear, floating in mid-air. They each depict one of the unconscious heroes, lying in sleep surrounded in red spider lilies. They seem, somehow, more alive in the portraits than in their real bodies.

A voice rings out over the clearing and the train, and not one you've heard before. It's distorted and raspy, shifting in pitch and depth and never sounding like quite the same person for more than a word.]

What is the value of a Ⴆσɳԃ?

Do you really ӄռօա eachother at all?

If you do, prove it... or l̸͓̤̙̈́̍ọ̸̓̈́ş̴̥̲̀ē̴̡͇͍̣̫̬̬̗̤̎̉̆̔̓̑ ̴̝̤̎̂̐i̸̡̢̮̟͒̌̀͗͝͝t̸̫̻̪̮̲̉͗͊̄͐͊̓͘


[The puzzle is clear -- somehow, you must prove your understanding of one another to restore the sleeping heroes. You'll find out how if you touch a portrait -- upon the slightest touch, you find yourself in a strange world crafted from the very heart of the subject. Those asleep may even find themselves in someone else's heart with no explanation at all!

Your specific goal may be unclear, but be careful! You're meddling in someone's mind, after all. You may find a necessary truth, but your actions may also... change something.]

[[NOTES: If you are running a heart, please link it in a toplevel in this post. Hearts should be run in an entry on your character's journal. Sign-ups and guidelines are here.

After you have completed all scored runs, please turn in your scores here. Turn-in is due by 11:59pm on February 12, but you are welcome to keep playing without scoring as long as you want.

Hearts will be slotted into the timeline when they're done, so please feel free to make other posts in the meantime!]]
[personal profile] hot_mess_express
Who: You … but anonymously!
When: Day 56, afternoon
Where: Trialspace

Read more... )

The past couple of days have been … dramatic, haven't they? Never fear! A fabulous winter masquerade is here! The choice of costume and mask are endless — and somehow, no matter how flimsy your disguise, it does a perfect job of hiding your identity. Seriously you could turn up wearing a swimsuit and scuba mask if you really wanted to.

For some mysterious reason, it's night time in the trial zone, with a big ol' silvery full moon hanging in the star-studded sky.

THE MASQUERADE | THE CHAT BOARD
[personal profile] hot_mess_express
Who: Heroes
When:Day 52, night
Where: near the Train

The rain falls harder, and the snake sneers at you as you exit the temples... Lightning strikes and the snake laughs like thunder... But that's all, the mocking laughter rings in your ears as the scenery shifts back to the normal Train area. Those who revive will do so near the Train as the winners and survivors reappear.

Ginger and Licorice double win for both surviving and targeting a Priest! For these teams they get 800 points.

Jasmine wins for surviving! They get 500 points.

Everyone on a winning team is revived and fully healed.

Everyone else... Is revived. And healed. However in whatever death wounds they received they have, instead of scars, white scales for their skin.

Smaller wounds will regenerate in a one to two days and will leave scales instead of scars unless healed otherwise.

All Kami remain hungry and able to shift to their monster form for the next day or so. Only meat will relieve this hunger.

Any Kami that were mad at the end of the game will retain a bit of mental instability for a day, in whatever form you prefer.

Priests, if they normally have powers, will find themselves somewhat weaker for a day.

It is not ICly known that these effects will wear off.
[personal profile] hot_mess_express
Who: Heroes
When: Day ??
Where: ??

[The sky is grey and overcast, kind of… Gloomy.

There is no “come hither heroes”, there is no call. Simply, you find yourself in a different place.

Six Japanese style buildings, shrines, in team color roofs, surround the clearing. Despite the wood and rice paper walls there’s no hearing what happens in each building, no seeing what happens in each building, and no entering a building that is not your own team’s unless the game places you there. There is a seventh building of no color that can be sheltered in between rounds.

Sousei, or what looks like him, stands in the center of the clearing but his eyes are black, and pearly white scales cover his body entirely. His voice rings across the clearing like thunder.]

Wretched creatures, struggle, writhe, despair, and fall.

[He raises his hand, lightning strikes him, and his body sheds like snake skin as a massive serpent rises and rises and rises, curling around the whole area, taller than any tree, looking down at the clearing with pure malice.

It starts to rain.]

Rules | Sing-in | Rooms | Pre-game mingle | Round 1 Mingle | Winners and Endgame
[personal profile] hot_mess_express
Who: Everyone
When: Day 51, Morning
Where: Trialspace

[This evening's Trial takes place in a comfy, cosy diner; it's very #aesthetic. On the counter are platters of fresh, warm pastries, and mugs of your hot beverage of choice.]
[personal profile] advisories
Who: trialgoers etc!
When: Day 50, morning
Where: the ~trial zone~

[Another morning, another Trial! Ugh.

At least this one seems normal, starting out with a shake and the Hermit’s booming voice:]

"Good morning, Heroes. You can guess why you're being called, but before we begin I have an official statement. The Prince of Stars and associates were not responsible for yesterday's Trial. It appears the system was copied by a Malicious entity -- we apologize for any confusion and are doing our best to locate this entity and find a way to prevent any such incidents in the future.

In the meantime, we've scheduled a low-stress Trial for today to lift your spirits. With teamwork and a little silliness, let's search for unity and peace within ourselves."


[The Hermit's tent is in the clearing, awaiting your arrival.]

rules | sign-in | mingle | rooms | winners & endgame
[personal profile] hot_mess_express
Who: You
When: Day 49, Morning
Where:

The entrance today is a huge, ornate stone archway. A gossamer veil glittering like starlight upon water hangs inside it, fluttering as if caught in a gentle breeze. It's impossible to say what might lie beyond; even if you walk around the other side — and it's perfectly possible to do so — you just see the same thing.

SIGN-UPS | MINGLE | INSTRUCTIONS | ROOMS | ENDGAME | REVIVALS
Winners are Ginger, Thyme, Jasmine, and Licorice!
[personal profile] hot_mess_express
Who: Heroes
When: Day 46, morning
Where: The clearing

[Today's Fun and Exciting Trial is … set inside a spaceport lounge! It's just like your typical airport lounge, with slightly beat-up couches, vending machines, a duty-free shop (there's no sign of any staff or visitors, but there's plenty of booze, snacks, and perfume), and a color-coded gate for every team. There's really nothing fancy about it at all.]

[Except for the part where it's, you know, in space.]

[Anyone who decides to take a look outside of the windows will be treated to a spectacular view: a verdant green planet orbited by six moons, and, far off in the distance, two suns in harmony.]
spectacularluck: (pic#12663872)
[personal profile] spectacularluck
Who: All heroes
When: Day 45, Morning
Where: The clearing

[ In the morning, all heroes can wake up to see a new trial is being held! Following the door that appears in the clearing will lead to a Very Scary, faux-abandoned house. There are all the markings of terrible Halloween decorations, for those that are familiar with it. There are fake spiderwebs all around, fake bats, skeletons, and even spider skeletons.

There are several different tables spread across the room - one has a pile of small, sticky spiders in it, then there's one where people can get refreshments, if they so wish, and all others have tons and tons of pumpkins sitting there. None of those are carved - though there are several carved, lit pumpkins spread across the room - just sitting on the floor.

Notably there is a runway, and behind that, a room in which people may grab costumes, or pieces of costume. Make up is also provided.

Finn can be seen at the end of the Runway, aptly wearing his Spider-Man costume, before he begins to explain ]



So! I've recently found out I fight crazy people for a, huh, possibly living. Whether I get paid or not is still under debate. And who would have thought, there's a costumed guy for every occasion. There's no better way to drive off the mental image of a guy fighting with a flaming pumpkin on his head than make better memories, so I'm imposing Halloween on you all.

For those of you who are not in the known, what with us being all from different worlds and stuff, Halloween is, huh ... probably an actual serious holiday somewhere, somehow, but in practice it's all about the money, baby! And scary stuff. And sharing scary stories and getting candy.

So there you have it. A game to get some actual fun Halloween action that does not involve people barely avoiding getting brutally murdered and blown up. Not speaking of anyone in particular here.
[personal profile] hot_mess_express
Who: Everyone
When: Day 43, Nighttime
Where: The clearing, now no longer a beach

[ The beach fades away, leaving everyone back in the comfortable and familiar surroundings of the clearing and their-- beloved?-- train. There are some new stars in the sky, twinkling in ginger goldenrod, thyme apple, senna terracotta, jasmine blue, and clover pink.

The sound of a giggle fills the air and leaves behind bubbles-- touching one will give the uncontrollable urge to hug the nearest person. They will persist throughout the night. ]
[personal profile] hot_mess_express
Who: Everyone
When: Day 43, evening
Where: The Mermaid's Beach

Come on, come on heroes...! Come hither!

[ There's a playful giggle and the sound of splashing as the Mermaid's beach appears in the clearing. ]

Let's play a game...!
[personal profile] hot_mess_express
Who: Trialgoers
When: Day 41, morning
Where:

I hope you were expecting to suddenly find yourself in a very different body from the one you're used to. No? You weren't? Ah, that's too bad … It's happened, and you're just going to have to Deal With It. In your hands is a foldable waterproof map, a six-sided die, and a whistle that you can hang around your neck.

To add insult to injury, you cannot, no matter how hard you try, reveal who you are or what team you're on.

Mingle | Rules & Info | Whistles | Walkie Talkies
Zone 1 | Zone 2 | Zone 3 | Zone 4 | Zone 5
Finish | Turn in
catcophonous: (Default)
[personal profile] catcophonous
Who: trialgoers
When: Day 39, evening
Where: The Cat's Zone

[Have you enjoyed your day playing in your new train cars? Great! Because now it's Trial Time.

With the usual alert, the Cat's bar appears in the clearing. There's no "come hither" -- instead, just the pounding of bass from the speakers as the door cracks open. Inside there's flashing party lights, upbeat club music, and high-top tables surrounding a wide dance floor. The stage in the corner is empty except for a single microphone.

At the bar you can get free drinks, but you'll have to contend with the bartender -- a black cat curled up on the shelf between the bottles.

On the bar, and on every table, is a sign showing the rules of this game, titled:

Kiss or Dare


If you want to dress up for the club, or want costumes for daring purposes, there's a dressing room behind the stage with a magic closet. You'll find whatever you like in it, but when the trial ends you can only take home what you're wearing!

Good luck!]

RULES | TURN-IN | THE CAT / DISQUALIFICATION
[personal profile] advisories
Who: trialgoers
When: Day 37, afternoon
Where: The Hermit's Tent

[With the usual jostle of the train, the Hermit’s tent appears in the clearing. His deep, cheerful voice rings out:]

That last Trial was a bit of a mess, wasn’t it? Well, rest assured our dear Vampire friend is very sorry about it.

Of course that doesn’t make you feel better, but how about a mood booster? “Come hither”, and let’s think positive!


[Upon entering the tent, you’ll find yourself on a round, black-tiled platform at the bottom of a clear glass elevator. Look outside and you'll spot the other two groups in their own elevators, facing you on the other walls of a triangular pit. You can't reach or hear them at the moment, but they look safe enough.

In your own elevator, you’ll find a podium with a speaker and a push-to-talk microphone. Taped next to them is a laminated paper containing the rules, titled:

Raise Eachother Up


Time for some cheer and positivity!]
[personal profile] hot_mess_express
Who: Heroes
When: Day 36 night
Where: Back outside the train

[Well. You’re all in some kind of. State. A rather chagrined voice mutters on the wind;]

That isn’t quite how I envisioned it going…

[At any rate! There are new stars in the sky in ginger goldenrod, thyme apple and senna terracotta.

Well how are you all doing?]
[personal profile] hot_mess_express
Who: Gather, Heroes
When: Day 36
Where: A Trial! A Trial in a Castle!(?)

[Lightning flashes across the sky, thunder rolls, the dramatic chords of some music flare to life in a strong tempo, over-dramatic and intense.

The setting is a gothic castle, night time, with lightning but no rain, a wolf howls with dramatic timing, bats flutter past you as you enter the great hall through massive wooden doors. It's stone, hung with tapestries and lit by odd torches, and the music swells until a booming voice announces;]

Welcome, heroes! Prove your worth! Show me how well you know each other!

[Six doors in six different colors lead to six different rooms, you can only enter the room matching your team color.]

Rules | Rooms | Winners and Endgame
[personal profile] hot_mess_express
Who: All Heroes, Great and Small
When: Day 35, early afternoon
Where: The Beach Zone

[ It's come time for a trial once more! The setting this time seems to be a beach party-- there's blankets set up with umbrellas, lights strung up to palm trees, speaker with music coming out of them... There's even a bar set up! A bubbly, girlsh voice comes booming out. ]

How does it go again? Oh right! Come hither, heroes! Come and prove thy worth.... It's time for you to get to know each other even better! They say that still waters run deep.... Why don't you take a dip beneath the surface?

[ There is a table near the bar with several plants set up in pots. The rules are written up on a piece of paper.The title is just one word:

SECRETS
]

RULESTURN-INWINNERS AND ENDGAME

Most Popular Tags