[personal profile] awakenerd
Who: anyone
When: day 57, afternoon
Where: anywhere it's a mingle

[This is a mingle but there is a comment in a Chain Chat to the whole train!]

Rean: A while ago some of us were discussing a festival where every team puts on a production, game, booth, whatever, maybe based around team bonds or interests.

What do people think? Maybe it's a good time to to talk about it again?


[Feel free to discuss with each other! Or just mingle as usual.]
trainmasters: (Default)
[personal profile] trainmasters
Who: Everyone
When: Day 57, morning
Where: The train!

[ There is a new car attached to the back of the train. You'll have to get past the garden, the gym, and the library to get to... the arcade.

Near the entrance is where you'll find the conveniently-placed machines to get tokens to play any of the arcade games. It seems to be a formality because it doesn't actually cost you any sparks to play the games, but be sure to swing by there before you hit up the games. And what an array there are! Overall, there's two floors filled with various types of games.

There's the crane games, filled with various cute plush versions of monsters you may have faced before (both during your stay on the Aurora and back home) as well as, more rarely-- is that a plush of yourself? Or one of your teammates perhaps, someone you care about on the train. It might be worth trying to pick one up!

Next of course are the video games and there's an array for all kinds of interests-- Rhythm games of all types, fighting games, shooting games, racing games... There's no shortage of different types you can play. Try one out, you might like it!

There's also a variety of purikura photo booths if you and/or a friend would like to try your hand at getting a cute set of sticker photos.

You've got some time to relax for the moment, so why not try it out at the arcade? ]
overworker: (pic#13577844)
[personal profile] overworker
Who: Thyme and friends (everyone)
When: Day 56, evening
Where: Outside, a little ways away from the train

[ Tonight, everyone is invited to a campfire get together. While it was organized by Thyme, friends and new faces alike are welcome to join in. They have all the things you need to make some great s'mores by the fire; including some nicely trimmed sticks for all your toasting needs. ]

We thought it might be nice to get everyone who wanted to come together and tell some stories. For us, this is an official way of bonding. But in general-- I think it could be good for everyone. So it doesn't have to just be us. If you have a story, you're welcome to share it! That goes for any other fun activities you might have in mind.

[ There's plenty of open space-- room for people to improvise if they want to add to the event. ]

The important part is that everyone gets to have fun together after all. So I hope you all enjoy yourselves. If there's anything I can do, please don't hesitate to ask.
trainmasters: (Default)
[personal profile] trainmasters
Who: EVERYONE
When: Day 54, sunset
Where: all around Origin Star

At first, when all the totems have been deactivated and everyone has returned to the Aurora, it seems like the dire situation has still not been resolved. The sky is still dark, the miasma still floating through the air.

But then, after an hour or two, you hear the clear ringing of a bell-tone, as you've heard every time Origin Star's Prism has reached a new level of purification. If you happen to be on the beach, you'll see it too -- glowing a paler and brighter green and sending off waves of white light.

Out on the Final Island, another scream resounds. In the distance you see tendrils rising, massive vines lifting and curling into the air like tentacles. They grow, and grow, and grow, into monster of unimaginable size, screeching all along, the concentrated remains of Malice on this Star. They lash out, bridges across the sea coming right at all of you!

But before they reach the shore, the Prism shifts fully to white, and light explodes from it, bright and warm and full of square-shaped sparkle. The darkness in the sky recedes, and as the pink-and-golden beams of the setting sun touch the island, the monster screams one more time, and then... dissipates, leaving behind it a picturesque scenery, white stone ruins surrounded by jungle and dotted in colourful flowers.

On your island, equally wonderful things are happening. Any remaining emotional effects you may be under fade, and the monsters in the jungle transform back to their original shapes as normal flora and fauna. The jungle blooms in front of you, becoming a visual feast of flowers, birds, and butterflies, and off towards the remains of the town you hear the sounds of people.

In fact, some of those people are appearing right around the train -- showers of sparkles coalesce into the forms of living people, some with many wings and some with a deer's body. They're confused and alarmed at the moment, but alive and whole. Even the girl that was brought back from the far island is waking up, and within the magic bottle you found on the third mission, echoes of a soul can be sensed by those with the power to do so.

You receive a message on your Chain:
☆: Hey, look at that! You did it!
☆: That's one Star down, nine or so to go!
☆: As a reward, we've programmed in a new Bond for each of your teams, so check the board in the lounge to see those. We'll also be giving you a new train car, so keep an eye out for that announcement!
☆: Unfortunately, you can't rest on your laurels too much. Take tonight to get some rest and take in the fruits of your labour, and tomorrow morning we'll head to the next location.
☆: And, to be more formal... Congratulations, Heroes of Distant Stars. Through your efforts and your bonds, you've restored love and peace to this sector of the universe. I, Cardamom, Prince of Stars, my Circle of Knights, and all the people living in this sector, thank you with all our hearts.
☆: Now, let's party!


As of now, you may earn sparks via your new team bonds, which are displayed in the lounge with all the others. For the evening, there'll be free sweets and champagne in the lounge car. It has no special effects and is just good plain fun! You'll also hear cheerful electronic pop playing from the intercoms all over the train, because your patron is Like This.

Speaking of... after a bit, Cardamom will be hanging out in the town handing out food and supplies to the people and explaining the situation to them, if you wish to join him. You may also speak to Lily, the girl brought back from session 2. Thyme will be around as well, but he'll be busy helping the townsfolk settle, so won't have a toplevel in this post.

Additionally, after a bit, the next train upgrade suggestions gathering will appear, so make your wishes known!
fairwind: (Default)
[personal profile] fairwind
Who: explorers
When: Day 54, morning
Where: The Final Island

[As promised, two hours after the initial announcement, the train shudders slightly as if in preparation for a Trial. On your Chain is a short message:
If you want to deal with this problem, come on out.

Step out of the lounge car and you'll find a cozy but sturdy-looking airship hovering a few inches above the ground. Its only occupant is Thyme himself -- a small young man with many white, feathery wings sprouting from his back and head. He's familiar to some and new to others, but regardless he looks like he's feeling a bit awkward to be here, and rather concerned about the situation in general.]

Before we start, get the idea of slaying the demon out of your head. This is Malice. You're going in to purify. That said, we're detecting three sources of corruption on the small island, so we'll be doing this in three steps. They're likely totems deliberately set by someone, so you'll need to find and deactivate one each trip.

You're probably going to be up against a lot of creatures, but you need to fight them with your feelings more than your weapons. When you find the totem, throw your positivity at it.

Got it? Let's go.

[Board the airship and it'll take off with lightning speed, though somehow the ride is quite smooth. The ship darts over the ocean and around the back of the island, where you get a breathtaking view of the ancient ruin that takes up a large part of it. The airship stops at a small outcrop, dominated by one large stone door, slightly ajar.]

Here you go. Try not to get killed.
trainmasters: (Default)
[personal profile] trainmasters
Who: E V E R Y O N E
When: Day 54 all-day
Where: E V E R Y W H E R E

This morning, just after dawn, you're awoken by a wail so deep and loud it makes your chest rumble. An eerie noise that feels supernaturally wrong, it's like a roar and a screech intertwined, multiple voices lashing out in anger and pain all at once. The sound last several long seconds, before facing into a distant hum.

Should you follow the noise towards the beach, you'll see that the corrupted island across the water is surrounded in a black miasma, floating into a sky that appears to be stained with bruise-like purple. For a little while it remains contained, but after a few minutes, there's a heart-beat like pulse.

Once

Twice

Thrice...

And the darkness rolls across the sky, bringing with it air filled with black dust motes that smell of mildew. The jungle is quiet, its wildlife in hiding from the Malice encroaching upon it, but you swear you can hear whispers out there. They're too quiet to understand, but you just know they're temping you:

Just let go. You don't need anyone but yourself. Everyone else should just go away.

Fortunately, as long as you stay inside the Aurora, the whispers won't actually cause you to act differently. They'll just be unsettling. Head outside, however, and you'll find yourself growing slowly more irritable and likely to say something nasty.

It takes a few minutes, but eventually everyone receives a message on their Chain, from The Construct. The same message is also aired in a robotic voice over the intercom.
Systems have detected imminent danger. Due to progression of purification, it appears the primary source of Malice on this Star has become enraged. This creature must be purified in order to complete Prism restoration.

Heroes willing to venture into the creature's lair, please make preparations and assemble in the lounge in two hours. A guide will be sent to transport you to your target location and aid your search. Please do not attempt to approach on your own.

Be aware, there is an increased likelihood of malicious creatures approaching at this time. It is advised that you remain inside the train as much as possible.

And remember: Stay Positive! The fate of the universe depends on your healthy bonds.

The announcement will prove quite true: periodically throughout the day, monsters common in corrupted areas of this Star may appear around the Aurora. They will appear one at a time and may be driven off -- it seems the overall purification of the jungle has made them weaker than they were before, but they're still dangerous!

It's time to wrap things up in this part of the universe -- good luck!

[NOTES: Please use this post to mingle freely, make IC plans, and general deal with the overall day of the event! To go and purify the island, there will be three sessions of mod-guided exploradora: 3pm PST & 7pm PST on Saturday, and 6pm PST on Sunday! Sessions happen sequentially ICly, so you can go to as few or as many as you like. If you intend to play, please to go sign up in this toplevel just so the mods have a rough idea of numbers. You can play even if you don't sign up, though!

Also, please check out this toplevel to leave your submissions for your new team bond! Submissions must be in by 6pm on the 6th, or the mods will pick a second bond for you. Thank you very much!]
deerlyloved: (002-2)
[personal profile] deerlyloved
Who: anyone
When: Day 53, evening
Where: the lounge & dining car

[So there were no nice breakfast and video games this morning, but there is a nice dinner and video games this evening!

Francis has made pizzas from scratch -- enough for everyone to have a few slices. They're all vegetarian, for obvious reasons! Those are laid out on the tables in the dining car, so have at.

Upstairs in the lounge the TV has been hooked up to a console that looks like a Switch with the serial numbers filed off and a lot of sparkles. Your game options are, essentially, Mario Kart and Smash, only... all the playable characters are just the Heroes themselves, including past characters you may remember!

This is friendly PVP go punch your video game self in the face.]
voreaciously: (85)
[personal profile] voreaciously
Who: 80H
When: Day 53 late morning/afternoon onwards
Where: Many places

Badabing )
voreaciously: (47)
[personal profile] voreaciously
Who: Jasmine and Friends
When: Day 53, morning
Where: Jasmine car

[80H returns to Jasmine in the morning. Where was she? who knows. But she starts to gather ingredients fromthe fridge and cupboards. In time, it becomes clear that she is baking.

She still needs a distraction, so she must be productive.]
[personal profile] hot_mess_express
Who: Heroes
When:Day 52, night
Where: near the Train

The rain falls harder, and the snake sneers at you as you exit the temples... Lightning strikes and the snake laughs like thunder... But that's all, the mocking laughter rings in your ears as the scenery shifts back to the normal Train area. Those who revive will do so near the Train as the winners and survivors reappear.

Ginger and Licorice double win for both surviving and targeting a Priest! For these teams they get 800 points.

Jasmine wins for surviving! They get 500 points.

Everyone on a winning team is revived and fully healed.

Everyone else... Is revived. And healed. However in whatever death wounds they received they have, instead of scars, white scales for their skin.

Smaller wounds will regenerate in a one to two days and will leave scales instead of scars unless healed otherwise.

All Kami remain hungry and able to shift to their monster form for the next day or so. Only meat will relieve this hunger.

Any Kami that were mad at the end of the game will retain a bit of mental instability for a day, in whatever form you prefer.

Priests, if they normally have powers, will find themselves somewhat weaker for a day.

It is not ICly known that these effects will wear off.
[personal profile] hot_mess_express
Who: You
When: Day 52, morning
Where: Anywhere

[Of course there's still the flowers that, when stepped on, enhance or dull a sense, and there are still some chocolates in the lounge if you missed them or want more.

But this morning dawns with an infestation of bats.

That is, tiny tiny clockwork bats that get in your hair and coffee and make tiny tiny clockwork bat screeches.

Should you encounter a clockwork bat, and they're pretty hard to dodge, the next person you talk to will... Well, see one of your memories.

Otherwise it seems like a pretty typical morning, and the bats will be gone by afternoon.]
trainmasters: (Default)
[personal profile] trainmasters
Who: Everyone
When: Day 51, evening
Where: the Aurora

[It's evening, and as the stars come out you get that text again:]
WELCOME NEW HEROES

[This round's newbies are waking up in their rooms, in the usual nondescript undies or team pyjamas.

Outside, the fog is gone. In its place is a pleasant evening, its beauty enhanced by tiny, softly-glowing flowers along the jungle paths. Unfortunately, should you peer closer toy may notice these flowers have blackened, curled leaves -- and the scent that wafts up when you step on them will either heighten or dull one of your senses.

But hey, why go in the jungle when you could eat questionable snacks in the lounge again? This time there are towers of round chocolates in varying colours, and sparkle blue and white snowflake decor on the walls and hanging from the ceiling. In typical Star Prince and Knights fashion there is a lot of glitter, and the chocolates definitely have a magical side-effect: in this case, transformation.

☆ Blue-wrapped chocolates cause your character to shift in age. They may get older or younger, and this transformation may be purely physical or may include mental shifting as well.

☆ Silver-wrapped chocolates cause your character to gain animal features -- anything from cat ears to fully becoming a cat is acceptable, and any animal real or mythical is game. It won't change you to a size that doesn't fit in the train, though.

☆ White-wrapped chocolates cause a transformation to a different physical sex.

☆ Black-wrapped chocolates cause you to take on the form of another person -- someone on the train or someone you remember from elsewhere. It won't turn you into anyone you don't personally know, however.

These effects wear off within a few hours, and you can combine more than one. Enjoy your icebreaker and make that fresh meat feel welcome!]

[[OOC NOTES: As the monthly prompt, the flowers will continue until next month's placements. If you have any questions, please ping the mods via the q&a. Thank you!]]
voreaciously: (80)
[personal profile] voreaciously
Who: 80H and anyone
When: Day 50, afternoon
Where: Lounge; Garden Car

[80H is still mostly dead, but feeling has returned to her a little. Not enough, however.

She can be found in the garden car tending to what's there mechanically (pardon the pun), but she wanders the train and asks anyone she comes across:]


I ask you, what is the point of this mission?

[Her voice is normally very polite. It isn't now. It isn't rude either, it simply is not...anything at all. Just words in the air.]
[personal profile] bluediligence
Who: Anyone
When: Day 49, Late afternoon
Where: Anywhere

[ If the morning's trial hadn't been miserable enough … ]

[ Now it's raining! And it's still so foggy you can barely see your own feet. ]
[personal profile] voreaciously
Who: Jasmine and Friends
When: Day 49, Afternoon
Where: Jasmine Car

This is fine.png )
[personal profile] hot_mess_express
Who: You
When: Day 49, Morning
Where:

The entrance today is a huge, ornate stone archway. A gossamer veil glittering like starlight upon water hangs inside it, fluttering as if caught in a gentle breeze. It's impossible to say what might lie beyond; even if you walk around the other side — and it's perfectly possible to do so — you just see the same thing.

SIGN-UPS | MINGLE | INSTRUCTIONS | ROOMS | ENDGAME | REVIVALS
Winners are Ginger, Thyme, Jasmine, and Licorice!
[personal profile] joybound
Who: you??
When: Day 48, evening and night
Where: the library and beyond

[As sun sets today, everyone will receive a message on their Chain:
☆: Good Evening my precious, charming heroes!
☆: It's been awhile since we had a party, so I was thinking you guys could use a pick-me-up.
☆: If you're interested, come down to the library ♥

Should you take the suggestion, you'll find the library has been decked out in fairy lights, with pink glittery star-shaped decorations all around. In the hallway are tables with trays of fruit tarts and fizzy drinks, and there's cheerful electronic music playing over the intercom.

In the center of the library, there's a new hexagonal bookshelf, accessible from every angle. It spins, allowing passengers to browse without bumping eachother around, and on it are a new collection of books. Some you might recognize from home -- if you ever wrote a book yourself, or had one written about you, it's here. Everything from formal biographies to grade school story projects has been brought in, in a delightfully embarrassing celebration of the passengers.

And if that wasn't enough to make you blush, there's also a slew of new books about you... The trains Heroes have been written in to a variety of fairy tales. In one story, you may find yourself a knight on a white horse rescuing your teammate and riding off into the sunset. In another you're a fairy godmother. You may even be a witch or a dragon! Given enough time, you'll probably find a story that puts you in just about every role, in a cast with just about every other passenger, teammate or no.

Be careful, though -- at random chance, reading a story about yourself might make you feel like acting out that role in real life! Those effected by this will consider other characters from that story to be their roles as well -- if your teammate was your Prince Charming in the story, you'll think they are in real life! All in a harmless, bond-promoting way, of course. This effect will wear off after an hour or so, and one character can be afflicted multiple times.

Will you get lovingly teased by over-the-top fanfiction? Probably. Will the library be covered in glitter forever? Definitely. Is it worth it...?

Well. Prince Cardamom thinks so. He's also joined in for the night, and will gladly play out stories with you, or face your ire. Enjoy the party!]

[[OOC: There's a prince toplevel here, though as always threads are subject to mod energy levels. If you'd like to handwave your character asking questions/etc, please feel free to poke Cleo#9893 @ discord and I'll work out what kind of information you might get! Thank you!]
trainmasters: (Default)
[personal profile] trainmasters
Who: Everyone
When: Day 47, morning
Where: the Aurora

[It's that time again: this morning, you're awoken by the jingle associated with an official message from your Chain -- the usual "newbie time" balloon animation and text:]
WELCOME NEW HEROES

[This round's newbies are waking up in their rooms, in the usual nondescript undies or team pyjamas.

Outside, the cold snap has broken. It's back to jungle warmth, though the sudden change in temperature appears to have caused a thick fog. So thick, in fact, that you can't see more than a few feet in front of you -- and it doesn't burn off with the daylight.

For the next few days, Origin Star will be lost in the mist, and should you venture too far, you may be too. Because out there in the humid dim are willow-the-wisps, faint lights in the fog that will lead you to perilous terrain or into the jaws of beasts.

Sometimes, you may also hear a voice -- a distant song from across the sea, in the direction of the corrupted island. If you get too close, long and spindly arms will reach out of the water and pull you down, for a kiss from a scaly human-like being that sucks all the emotion out of you and leaves you feeling hollow and lacking empathy for others. The cure is time -- you'll be better in a day or so, but you can speed it up by basking in the warm feelings of others.]

[[OOC NOTES: As the monthly prompts, the fog and mermaids will continue until next month's placements. If you have any questions, please ping the mods via the q&a. Thank you!]]
[personal profile] hot_mess_express
Who: Heroes
When: Day 46, morning
Where: The clearing

[Today's Fun and Exciting Trial is … set inside a spaceport lounge! It's just like your typical airport lounge, with slightly beat-up couches, vending machines, a duty-free shop (there's no sign of any staff or visitors, but there's plenty of booze, snacks, and perfume), and a color-coded gate for every team. There's really nothing fancy about it at all.]

[Except for the part where it's, you know, in space.]

[Anyone who decides to take a look outside of the windows will be treated to a spectacular view: a verdant green planet orbited by six moons, and, far off in the distance, two suns in harmony.]

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