[Angel] (
fairwind) wrote in
auroraexpress2020-01-04 04:48 pm
Entry tags:
Origin Star Finale: Session 1
Who: explorers
When: Day 54, morning
Where: The Final Island
[As promised, two hours after the initial announcement, the train shudders slightly as if in preparation for a Trial. On your Chain is a short message:
Step out of the lounge car and you'll find a cozy but sturdy-looking airship hovering a few inches above the ground. Its only occupant is Thyme himself -- a small young man with many white, feathery wings sprouting from his back and head. He's familiar to some and new to others, but regardless he looks like he's feeling a bit awkward to be here, and rather concerned about the situation in general.]
Before we start, get the idea of slaying the demon out of your head. This is Malice. You're going in to purify. That said, we're detecting three sources of corruption on the small island, so we'll be doing this in three steps. They're likely totems deliberately set by someone, so you'll need to find and deactivate one each trip.
You're probably going to be up against a lot of creatures, but you need to fight them with your feelings more than your weapons. When you find the totem, throw your positivity at it.
Got it? Let's go.
[Board the airship and it'll take off with lightning speed, though somehow the ride is quite smooth. The ship darts over the ocean and around the back of the island, where you get a breathtaking view of the ancient ruin that takes up a large part of it. The airship stops at a small outcrop, dominated by one large stone door, slightly ajar.]
Here you go. Try not to get killed.
When: Day 54, morning
Where: The Final Island
[As promised, two hours after the initial announcement, the train shudders slightly as if in preparation for a Trial. On your Chain is a short message:
If you want to deal with this problem, come on out.
Step out of the lounge car and you'll find a cozy but sturdy-looking airship hovering a few inches above the ground. Its only occupant is Thyme himself -- a small young man with many white, feathery wings sprouting from his back and head. He's familiar to some and new to others, but regardless he looks like he's feeling a bit awkward to be here, and rather concerned about the situation in general.]
Before we start, get the idea of slaying the demon out of your head. This is Malice. You're going in to purify. That said, we're detecting three sources of corruption on the small island, so we'll be doing this in three steps. They're likely totems deliberately set by someone, so you'll need to find and deactivate one each trip.
You're probably going to be up against a lot of creatures, but you need to fight them with your feelings more than your weapons. When you find the totem, throw your positivity at it.
Got it? Let's go.
[Board the airship and it'll take off with lightning speed, though somehow the ride is quite smooth. The ship darts over the ocean and around the back of the island, where you get a breathtaking view of the ancient ruin that takes up a large part of it. The airship stops at a small outcrop, dominated by one large stone door, slightly ajar.]
Here you go. Try not to get killed.

START
Thyme will wait with the airship. You can come here if you need to escape.]
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Very well.
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[ She hopes she can do that. ]
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[Though at least he's got himself together by the time they get to the island. Or at least unrolled his pants to be even length again.]
[And sure, they were told they're fighting more with feelings, but he's still pulling out his orbal gun , scanning the area.]
I can take point. [Because of course he offers.]
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Re: START
So we just have to think happy thoughts? Okay.
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Thank you, we'll be back soon!
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ROOM 1
The interior's architecture is old and weathered by the elements, the jungle's influence reaching in the form of twisting vines that grow in the cracks as though they would strangle the ruin itself - all in all, it looks as though it could collapse at any minute, with large pieces of debris and fallen pillars littering the ground and making a miniature maze for you to walk through.
You're meant to venture in, though. You can go straight to the next room, or head east, or you can investigate this room. ]
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[investigating the room, and setting down one of her viper skeletons to send it slithering away into the pillars to keep watch]
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cw cannibalism
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ROOM 1 COMPLETE
there's nothing left in this room to explore. you can go straight, or you can head east. ]
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ROOM 2
The floor is half covered in vines and slippy with slime goop, though the slimes themselves appear to be absent. In their place are patches of a black, slightly pulsating mold.
There is one exit to the North, through a doorway that may have held double doors once upon a time. You can also choose to stop to rest or investigate this room!]
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[Gonna investigate. Also gonna hold his sweatshirt over his mouth when he gets close to that mold.]
[It's not so breathable thanks to SLIME, but thanks augmentation for helping stuff like that.]
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pulls her shirt up over her nose and mouth before checking out other parts of the room]
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ROOM 3
You can continue ahead, or stay to investigate.]
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ROOM 4
As you enter, you see a statue, seemingly made of black glass. It depicts a crying girl of maybe 7 years, many-winged in the same fashion as Thyme, sitting curled up on the ground and wearing only one shoe.
It looks almost alive, though it's perfectly still, and from it come small sniffling sounds.
As you enter, the walls begin to glow a faint dark purple.]
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... hi??
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Room 5
There are no other doors.]
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So, some of those are probably gonna be trapped.
[But still, he can check out some of these metal fastenings. He does know how to pick locks. Supposedly. Talked about it.]
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