[Angel] (
fairwind) wrote in
auroraexpress2020-01-04 04:48 pm
Entry tags:
Origin Star Finale: Session 1
Who: explorers
When: Day 54, morning
Where: The Final Island
[As promised, two hours after the initial announcement, the train shudders slightly as if in preparation for a Trial. On your Chain is a short message:
Step out of the lounge car and you'll find a cozy but sturdy-looking airship hovering a few inches above the ground. Its only occupant is Thyme himself -- a small young man with many white, feathery wings sprouting from his back and head. He's familiar to some and new to others, but regardless he looks like he's feeling a bit awkward to be here, and rather concerned about the situation in general.]
Before we start, get the idea of slaying the demon out of your head. This is Malice. You're going in to purify. That said, we're detecting three sources of corruption on the small island, so we'll be doing this in three steps. They're likely totems deliberately set by someone, so you'll need to find and deactivate one each trip.
You're probably going to be up against a lot of creatures, but you need to fight them with your feelings more than your weapons. When you find the totem, throw your positivity at it.
Got it? Let's go.
[Board the airship and it'll take off with lightning speed, though somehow the ride is quite smooth. The ship darts over the ocean and around the back of the island, where you get a breathtaking view of the ancient ruin that takes up a large part of it. The airship stops at a small outcrop, dominated by one large stone door, slightly ajar.]
Here you go. Try not to get killed.
When: Day 54, morning
Where: The Final Island
[As promised, two hours after the initial announcement, the train shudders slightly as if in preparation for a Trial. On your Chain is a short message:
If you want to deal with this problem, come on out.
Step out of the lounge car and you'll find a cozy but sturdy-looking airship hovering a few inches above the ground. Its only occupant is Thyme himself -- a small young man with many white, feathery wings sprouting from his back and head. He's familiar to some and new to others, but regardless he looks like he's feeling a bit awkward to be here, and rather concerned about the situation in general.]
Before we start, get the idea of slaying the demon out of your head. This is Malice. You're going in to purify. That said, we're detecting three sources of corruption on the small island, so we'll be doing this in three steps. They're likely totems deliberately set by someone, so you'll need to find and deactivate one each trip.
You're probably going to be up against a lot of creatures, but you need to fight them with your feelings more than your weapons. When you find the totem, throw your positivity at it.
Got it? Let's go.
[Board the airship and it'll take off with lightning speed, though somehow the ride is quite smooth. The ship darts over the ocean and around the back of the island, where you get a breathtaking view of the ancient ruin that takes up a large part of it. The airship stops at a small outcrop, dominated by one large stone door, slightly ajar.]
Here you go. Try not to get killed.

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[ She comes cautiously closer, wary of the spores. ]
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Cover your mouth and stay back.
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What is that stufF?
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[But yay, frozen.]
We should go now.
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[ Glances back the way she came. ]
We accidentally set off a trap back that way ... I can't help feeling like we missed something; we barely got halfway down the hallway.
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[ESPECIALLY AS MY TEAMMATE IS DISAPPEARING DOWN A HALLWAY. A-apparently.]