joybound: (024)
[personal profile] joybound
Who: trialgoers
When: Day 60 all day
Where: the trial zone and elsewhere

[Sometime this morning (morning? there's still no sun, so what's the difference), you feel the call to a new Trial.

The entrance to the Trial Zone is a new one: a tower has sprung up in the clearing, like a bit of a fairytale castle. It's made of a sparkling pink granite and has lovely star-themed carvings -- if you can see them behind the excess of neon and lights its been decorated with. If the fairy godmother made a dance club, this would be it!

Rather than a disembodied "come hither", your call is a video on a big screen above the entrance -- a young man in a masquerade mask and a flashy, witchy costume (including a big hat) stands... on top of the tower?? It's hard to see up there, but on the screen you can tell he's got twinkly star-filled hair and a black cat with blue eyes perched on his shoulder. He's also striking a pose.]

Heroes of Distant Stars, gather 'round! I, the mysterious and handsome witch of love, have a Trial for you! Come into my party tower and prove your love to me! If you're not a weenie, that is...

[Upon entering the tower, you find yourself in a vast ballroom. Lit with rainbow lights, magic sparkles, and an excess of blacklights and glowing things, it really does look like a club. Bubbly electronic pop blares over the speakers, though there are several tables and curtained-off booths if you'd prefer to avoid the dance floor. One table includes infinitely re-filling glasses of fruity soda, which lower inhibitions incrementally as you consume them (though only for positive urges). If you wish to get even more in the mood, there's a changing room with costumes -- all hybrids of fantasy and neon pop, just like the decor.

Time to get your love on!]

RulesTurn-in ☆ Winners & Endgame
trainmasters: (Default)
[personal profile] trainmasters
Who: everyone
When: Day 59, evening
Where: near the Aurora

[As evening closes in, with the candy hearts and decorations still around, the train is assaulted by... a smell.

An awful smell, like mold and rot, that drifts down the honey river from the spring deeper into the plateau, preceded by a wave of fleeing eels. The river changes from golden to a sickly greenish black sludge and rises, beginning to spill over its banks.

Everywhere the sludge spills, tendrils of stick black "candy" grow, looking somewhere between weeds and tentacles. They move, and reach out hungrily towards you. If they catch you they'll cling to you, covering you in sludge and minor scrapes, though they don't seem able to do much more harm than that. Anyone touched by sludge will feel unbearably lonely, and find themselves either unable to lie or unable to tell the truth. Which depends on the person, though it's more likely to be whichever urge is more foreign to the individual.

The sludge is hard to remove. In fact, it'll only come off when washed by someone else's hands...

On the bright side, the river will clear and the weeds will disappear by morning, so hang in there!]
trainmasters: (Default)
[personal profile] trainmasters
Who: Everyone
When: Day 59, morning
Where: the Aurora

[It's morning, though you might not know it from the darkness that remains outside. But there is an annoouncement on your Chain to brighten up the day regardless:]
WELCOME NEW HEROES

[This round's newbies are waking up in their rooms, in the usual nondescript undies or team pyjamas. They'll get their basic welcome message and a prompt to view the IC Guide.

As you go out to greet them, you might find that the entire train has been decorated! By whom is not readily apparent, but there's streamers and heart-shaped balloons adorning all the hallways and many of the additional cars besides which. It's festive!

You know what else is festive? The candy hearts sitting in bowls around the place. They all have generic, cute messages on them like "I ♥ You," "Be Mine," "Text Me," "Forever," etc. Try one out! Though you might find they carry some effects when you try one out....

♥ Pink Hearts These hearts will cause an empathetic bond! For the next few minutes/hours/rest of the thread, you'll find yourself connected with the nearest person in arguably the most intimate of ways....

♡ White Hearts You just can't help it after you chomp down on one of these hearts-- you've got a song on your lips bursting to come out! You may even feel up for dancing. Go forth and be your best, most musical sellf!

♥ Green Hearts You know what that person you're talking to RIGHT NOW needs? A hug!!! At least, that's the urge you'll get the moment you pop a green heart into your mouth. Although handholding also seems to get rid of the compulsion, so hey, there's options!

♡ Blue Hearts The very next thing you say after you eat one of these bad boys comes out in poem form! It doesn't have to be good poetry, mind you. Limericks, haikus, anything goes! At least it's mercifully brief?

And so it goes. Enjoy your icebreaker and make that fresh meat feel welcome!]

[[OOC NOTES: As the monthly prompt, the candy hearts will continue until next month's placements. If you have any questions, please ping the mods via the q&a. Thank you!]]
trainmasters: (Default)
[personal profile] trainmasters
Who: heart runners etc
When: Day 58, evening
Where: around

[After several hours of exploring, everyone is booted from the hearts they're in, finding themselves back in the trial clearing. Nearby, the red spider lilies in the portraits die away, the subjects open their eyes -- and the portraits disappear in clouds of black mist.

In the sky, new stars in the colours of Thyme, Jasmine, & Licorice are shining.

The ominous voice doesn't comment, but the sleeping heroes are now waking. Whether they remember what went on in their hearts is up to their players, but either way, surely what you did had some impact on them.

Although... you get the feeling that something isn't quite settled. It's a shame there's no way to confirm it.]
[personal profile] awakenerd
Who: anyone
When: day 57, afternoon
Where: anywhere it's a mingle

[This is a mingle but there is a comment in a Chain Chat to the whole train!]

Rean: A while ago some of us were discussing a festival where every team puts on a production, game, booth, whatever, maybe based around team bonds or interests.

What do people think? Maybe it's a good time to to talk about it again?


[Feel free to discuss with each other! Or just mingle as usual.]
trainmasters: (Default)
[personal profile] trainmasters
Who: Everyone
When: Day 57, morning
Where: The train!

[ There is a new car attached to the back of the train. You'll have to get past the garden, the gym, and the library to get to... the arcade.

Near the entrance is where you'll find the conveniently-placed machines to get tokens to play any of the arcade games. It seems to be a formality because it doesn't actually cost you any sparks to play the games, but be sure to swing by there before you hit up the games. And what an array there are! Overall, there's two floors filled with various types of games.

There's the crane games, filled with various cute plush versions of monsters you may have faced before (both during your stay on the Aurora and back home) as well as, more rarely-- is that a plush of yourself? Or one of your teammates perhaps, someone you care about on the train. It might be worth trying to pick one up!

Next of course are the video games and there's an array for all kinds of interests-- Rhythm games of all types, fighting games, shooting games, racing games... There's no shortage of different types you can play. Try one out, you might like it!

There's also a variety of purikura photo booths if you and/or a friend would like to try your hand at getting a cute set of sticker photos.

You've got some time to relax for the moment, so why not try it out at the arcade? ]
overworker: (pic#13577844)
[personal profile] overworker
Who: Thyme and friends (everyone)
When: Day 56, evening
Where: Outside, a little ways away from the train

[ Tonight, everyone is invited to a campfire get together. While it was organized by Thyme, friends and new faces alike are welcome to join in. They have all the things you need to make some great s'mores by the fire; including some nicely trimmed sticks for all your toasting needs. ]

We thought it might be nice to get everyone who wanted to come together and tell some stories. For us, this is an official way of bonding. But in general-- I think it could be good for everyone. So it doesn't have to just be us. If you have a story, you're welcome to share it! That goes for any other fun activities you might have in mind.

[ There's plenty of open space-- room for people to improvise if they want to add to the event. ]

The important part is that everyone gets to have fun together after all. So I hope you all enjoy yourselves. If there's anything I can do, please don't hesitate to ask.
[personal profile] hot_mess_express
Who: You … but anonymously!
When: Day 56, afternoon
Where: Trialspace

Read more... )

The past couple of days have been … dramatic, haven't they? Never fear! A fabulous winter masquerade is here! The choice of costume and mask are endless — and somehow, no matter how flimsy your disguise, it does a perfect job of hiding your identity. Seriously you could turn up wearing a swimsuit and scuba mask if you really wanted to.

For some mysterious reason, it's night time in the trial zone, with a big ol' silvery full moon hanging in the star-studded sky.

THE MASQUERADE | THE CHAT BOARD
trainmasters: (Default)
[personal profile] trainmasters
Who: newbies + everyone
When: Day 56, late morning
Where: The Aurora and surrounding area

[Yet again this morning, you get an announcement on your Chain:
WELCOME NEW HEROES
Newbies are waking up in their rooms, in pyjamas or in nondescript team-coloured underwear. As usual they get the basic welcome message, as well as a prompt to view the IC guide.

When you're done welcoming them, or while you're at it, you'll notice that while clocks say it's late morning, the sun has still not risen. As it was on the first Star, the sky remains dark and empty and the air somewhat cold. Not cold enough for the frost you see on the windows, though...

From a distance, the frost looks like a typical wintery pattern of ice, beautiful and delicate. But on inspection it's not frost at all -- it's a sugary mold climbing up the sides of the train and, outside the immediate clearing, growing in thick fuzzy patches on the trees and bushes.

Touching or inhaling this mold will cause your skin to start to crystallize painfully into sugar. Physical affection will heal you, but it'll also give you a psychic link to the person you touched. For a few hours you can sense eachothers emotions, and in some cases even share thoughts or memories.

The mold will last for the remainder of the OOC month, but who knows what else tomorrow will bring!]
[personal profile] joybound
Who: everyone!
When: Day 55, evening
Where: The Aurora

You are under attack from gingerbread men for six hours. It's scary and exhausting, but finally you feel a shift in the air -- a sense of lightness -- and the Construct's voice comes from the intercoms again.
System setup complete. Initializing protection systems now. Thank you for your patience, and good luck on your new Star.
As the message ends, square-shaped sparkles alight around the train, pushing out into a radius of 100 feet or so. The gingerbread men pause, then retreat outside the area, growling with frustration.

In a few more minutes, they'll disperse. For now. You now have better access to the plateau on which the train is situated, and can explore if you like. You'll find that the plateau itself is rather small, and the river of honey tumbles off the side of it down into the peppermint forest. On top, where you are, there are only a few trees here and there -- it's mostly flat and full of grass.

The farther one strays from the Prism and the Aurora, the taller the sugar grass gets. After 100 meters or so it becomes a dense brush, dotted by gumdrop boulders and bushes with branches made of cookie and leaves of chocolate. You may even find the honey spring, the birth of the river, surrounded in gumdrop pebbles and fruity-smelling moss. One must be careful, however -- corrupted by Malice, these tasty treats are often poisonous, and there are sickly sweet enemies crawling about.

As of now, there's no way to leave the plateau. Those who attempt to climb down will find themselves wrapped in taffy vines and pulled into the darkness, where they'll lose consciousness -- they'll wake up in their bed a few hours later, feeling nauseous and unsettled.

After a little while, a second message pops up -- it's your new upgrade poll!
This poll is closed.
Open to: Registered Users, detailed results viewable to: All, participants: 20


select your preferred upgrade

View Answers

a casino
3 (15.0%)

an arcade
7 (35.0%)

a hot springs
5 (25.0%)

a swimming pool
5 (25.0%)


In addition, there's now a link to an IC Guide written by Cardamom on your Chains. This provides some basic plot info, and newbies from this upcoming round on will be prompted to read it. Hooray for public information!

The rest of the evening will be mainly uneventful. It's a good time to lick your wounds, discuss the poll, or do some exploring! For the moment, you're settled. Now all you have to do is survive this second corrupted Star. Right now it's chilly, with a dark sky with no sun, moon, or stars to be seen. But with a little bonding, surely it'll become a paradise!

[[NOTES: The upgrade poll will close next Monday, upon which the new train car will be implemented. In the meantime, if there's anything you think we neglected to include in the IC guide, please ping Cleo on discord and we'll see about updating it. We hope this puts everyone on the same footing, so no plot info is locked behind NPC interactions. We'll be sure to be diligent in updating it when new info is revealed.

And finally, we have added a star archive to the mod journal, so you can keep track of where we've been and what items your character may have brought along with them. Thank you!]
trainmasters: (Default)
[personal profile] trainmasters
Who: everybody
When: Day 55, daytime
Where: The Aurora, and...?

Right on schedule, in the morning a message blares over the intercom in The Construct's robotic voice, loud enough to be heard in the nearby jungle, and coming from anyone's Chain who happens to be out of range:
The Aurora will be departing Origin Star in one hour. All heroes please proceed to your team carriage. All residents of Origin Star please stay at least 100 feet from the train during takeoff.

The Prince of Stars would like to remind you that non-heroes are at extreme risk of corruption should they leave the purified sector. Likewise, heroes who remain on Origin Star will no longer have the protection of the Aurora's Prism and may face unknown adverse effects. We sincerely apologize for any concern and ask that everyone give their full cooperation as we proceed to our next mission.

Thank you, and stay positive!
PCs have exactly one hour from this notice to say any final goodbyes to the townspeople, and gather any last materials from the jungle. The Construct gives a warning at 15 minutes, at 5, and at 1, and then the outer doors and doors between cars close and lock and the train begins to lift off.

Outside the windows you can see Origin Star slowly drift away into the sea of stars for 10 minutes or so, before the train begins to warp -- a fantastic show of blurred light and square sparkles lasts about another hour, before the Aurora comes out into a starless, sunless sea above a Star coloured in shades of pink and white and brown and speckled in rainbow.

As you approach, you notice things are looking rather... delicious? The scenery below appears like some fairy tale witch's cottage, made of cake and candy and other such sweets, with lakes of chocolate and peppermint trees. You can't see what all is out there yet, especially given the darkness, but you can catch a glimpse of colorful somethings moving below.

Ultimately, the train lands on top of some kind of small plateau, next to a river -- and this Star's Prism, which glows balefully black, with a strong sense of unpleasantness wafting from it. The river is thankfully between you and it, but you're still parked awfully close. When the train is fully stopped, the Construct announces:
Congratulations on your safe journey. We have arrived at the Confectionery Kingdom. Please note this sector is currently completely corrupted. Likelihood of imminent danger is: extreme. Scanning and protection of immediate area will take six hours. Proceed with utmost caution until systems have completed setup.
From here, you can go outside, if you so choose. The plateau the train sits on, it turns out, is made entirely of brownie. Unfortunately, if you try to eat it, it's disgustingly salty. The river full of honey tastes good, however, as long as you're willing to brave the lemon-peel eels which give painful electric shocks. The grass is also sweet -- spun-sugar like, it shatters easily but seems to grow right back as soon as it does.

You don't have much time to enjoy it yet, though. As warned, there's imminent danger -- after mere minutes, the air is full of crackling growls, as you're beset by something resembling a very weird zombie nightmare. Faceless moving gingerbread men as big as a person approach in droves, smeared in rancid frosting that smells horrible and makes you feel light-headed. They'll try to grab hold of anyone they catch, and should they catch them, they'll tremble and beat them bloody, possibly even to death.

Despite their nimbleness, the gingerbread ghouls are hard as rock and not easily broken. They can be temporarily defeated by turning them to mush with water, but once dry their crumbs will roll together and they'll resume their old form. The only way to really beat them is to accept their resentment -- give them a hug and they'll crumble, their dust blowing away in the breeze.

Somehow, you must survive the next few hours... Good luck, Heroes of Distant Stars!

[[NOTE: We're still taking train upgrade suggestions here through the 12! The upgrade poll, along with the close of this event, will be posted on the 13th! Also, apps are open and will close on the 14th, so if you have an app in the works or a friend to invite, have at!]]
trainmasters: (Default)
[personal profile] trainmasters
Who: EVERYONE
When: Day 54, sunset
Where: all around Origin Star

At first, when all the totems have been deactivated and everyone has returned to the Aurora, it seems like the dire situation has still not been resolved. The sky is still dark, the miasma still floating through the air.

But then, after an hour or two, you hear the clear ringing of a bell-tone, as you've heard every time Origin Star's Prism has reached a new level of purification. If you happen to be on the beach, you'll see it too -- glowing a paler and brighter green and sending off waves of white light.

Out on the Final Island, another scream resounds. In the distance you see tendrils rising, massive vines lifting and curling into the air like tentacles. They grow, and grow, and grow, into monster of unimaginable size, screeching all along, the concentrated remains of Malice on this Star. They lash out, bridges across the sea coming right at all of you!

But before they reach the shore, the Prism shifts fully to white, and light explodes from it, bright and warm and full of square-shaped sparkle. The darkness in the sky recedes, and as the pink-and-golden beams of the setting sun touch the island, the monster screams one more time, and then... dissipates, leaving behind it a picturesque scenery, white stone ruins surrounded by jungle and dotted in colourful flowers.

On your island, equally wonderful things are happening. Any remaining emotional effects you may be under fade, and the monsters in the jungle transform back to their original shapes as normal flora and fauna. The jungle blooms in front of you, becoming a visual feast of flowers, birds, and butterflies, and off towards the remains of the town you hear the sounds of people.

In fact, some of those people are appearing right around the train -- showers of sparkles coalesce into the forms of living people, some with many wings and some with a deer's body. They're confused and alarmed at the moment, but alive and whole. Even the girl that was brought back from the far island is waking up, and within the magic bottle you found on the third mission, echoes of a soul can be sensed by those with the power to do so.

You receive a message on your Chain:
☆: Hey, look at that! You did it!
☆: That's one Star down, nine or so to go!
☆: As a reward, we've programmed in a new Bond for each of your teams, so check the board in the lounge to see those. We'll also be giving you a new train car, so keep an eye out for that announcement!
☆: Unfortunately, you can't rest on your laurels too much. Take tonight to get some rest and take in the fruits of your labour, and tomorrow morning we'll head to the next location.
☆: And, to be more formal... Congratulations, Heroes of Distant Stars. Through your efforts and your bonds, you've restored love and peace to this sector of the universe. I, Cardamom, Prince of Stars, my Circle of Knights, and all the people living in this sector, thank you with all our hearts.
☆: Now, let's party!


As of now, you may earn sparks via your new team bonds, which are displayed in the lounge with all the others. For the evening, there'll be free sweets and champagne in the lounge car. It has no special effects and is just good plain fun! You'll also hear cheerful electronic pop playing from the intercoms all over the train, because your patron is Like This.

Speaking of... after a bit, Cardamom will be hanging out in the town handing out food and supplies to the people and explaining the situation to them, if you wish to join him. You may also speak to Lily, the girl brought back from session 2. Thyme will be around as well, but he'll be busy helping the townsfolk settle, so won't have a toplevel in this post.

Additionally, after a bit, the next train upgrade suggestions gathering will appear, so make your wishes known!
fairwind: (Default)
[personal profile] fairwind
Who: explorers
When: Day 54, early afternoon
Where: The Final Island

[After returning from the second mission with a little extra cargo, Thyme waits another 20 minutes before calling for the third and hopefully final round of totem hunting.
One more. If you have the energy to help, climb aboard.

Characters attending session 3 may now board the airship. As it flies, they'll get their briefing:]

If you haven't gone in yet, please pay attention.

Your objective is to find and deactivate a totem -- a source of Malice in the target area. You'll probably come up against enemies, but try to defeat them by showing them positive emotions, not through combat. Defend yourselves if you have to, but keep in mind killing things won't purify them.

This is the last totem as far as we can tell, so it's vital that you get to it one way or another.

[You land, this time, in a clearing in front of a ruined temple. The heavy bronze doors, cast with images of stars, have swung open, and one has fallen from its hinges to lay in the grass.]
fairwind: (Default)
[personal profile] fairwind
Who: explorers
When: Day 54, noon
Where: The Final Island

[At nearly noon, Thyme's airship returns from the island with the first session's explorers. Everyone receives a chain message:
Time for round two. If you want to go, gather up.

Those who wish to go looking for the second totem can now board the airship. It waits around 20 minutes -- long enough for a quick break for those who are going twice in a row -- but then heads off again with its new crew. Along the way, everyone gets a lecture:]

Okay, for everyone who missed it the last time, here are the rules:

You're not looking for a monster to beat up. You're looking for a totem, that you'll have to deactivate by showing positive emotions. Any creatures you meet on the way can also be beaten with good feelings. Some can be killed, but that's not purifying the soul, so try to avoid it.

[When you arrive, it's at a damp sea cave. The airship hovers over the water, leaving you access to the only viable ground -- a narrow, salt-crusted stairway leading up into a tower.]
fairwind: (Default)
[personal profile] fairwind
Who: explorers
When: Day 54, morning
Where: The Final Island

[As promised, two hours after the initial announcement, the train shudders slightly as if in preparation for a Trial. On your Chain is a short message:
If you want to deal with this problem, come on out.

Step out of the lounge car and you'll find a cozy but sturdy-looking airship hovering a few inches above the ground. Its only occupant is Thyme himself -- a small young man with many white, feathery wings sprouting from his back and head. He's familiar to some and new to others, but regardless he looks like he's feeling a bit awkward to be here, and rather concerned about the situation in general.]

Before we start, get the idea of slaying the demon out of your head. This is Malice. You're going in to purify. That said, we're detecting three sources of corruption on the small island, so we'll be doing this in three steps. They're likely totems deliberately set by someone, so you'll need to find and deactivate one each trip.

You're probably going to be up against a lot of creatures, but you need to fight them with your feelings more than your weapons. When you find the totem, throw your positivity at it.

Got it? Let's go.

[Board the airship and it'll take off with lightning speed, though somehow the ride is quite smooth. The ship darts over the ocean and around the back of the island, where you get a breathtaking view of the ancient ruin that takes up a large part of it. The airship stops at a small outcrop, dominated by one large stone door, slightly ajar.]

Here you go. Try not to get killed.
trainmasters: (Default)
[personal profile] trainmasters
Who: E V E R Y O N E
When: Day 54 all-day
Where: E V E R Y W H E R E

This morning, just after dawn, you're awoken by a wail so deep and loud it makes your chest rumble. An eerie noise that feels supernaturally wrong, it's like a roar and a screech intertwined, multiple voices lashing out in anger and pain all at once. The sound last several long seconds, before facing into a distant hum.

Should you follow the noise towards the beach, you'll see that the corrupted island across the water is surrounded in a black miasma, floating into a sky that appears to be stained with bruise-like purple. For a little while it remains contained, but after a few minutes, there's a heart-beat like pulse.

Once

Twice

Thrice...

And the darkness rolls across the sky, bringing with it air filled with black dust motes that smell of mildew. The jungle is quiet, its wildlife in hiding from the Malice encroaching upon it, but you swear you can hear whispers out there. They're too quiet to understand, but you just know they're temping you:

Just let go. You don't need anyone but yourself. Everyone else should just go away.

Fortunately, as long as you stay inside the Aurora, the whispers won't actually cause you to act differently. They'll just be unsettling. Head outside, however, and you'll find yourself growing slowly more irritable and likely to say something nasty.

It takes a few minutes, but eventually everyone receives a message on their Chain, from The Construct. The same message is also aired in a robotic voice over the intercom.
Systems have detected imminent danger. Due to progression of purification, it appears the primary source of Malice on this Star has become enraged. This creature must be purified in order to complete Prism restoration.

Heroes willing to venture into the creature's lair, please make preparations and assemble in the lounge in two hours. A guide will be sent to transport you to your target location and aid your search. Please do not attempt to approach on your own.

Be aware, there is an increased likelihood of malicious creatures approaching at this time. It is advised that you remain inside the train as much as possible.

And remember: Stay Positive! The fate of the universe depends on your healthy bonds.

The announcement will prove quite true: periodically throughout the day, monsters common in corrupted areas of this Star may appear around the Aurora. They will appear one at a time and may be driven off -- it seems the overall purification of the jungle has made them weaker than they were before, but they're still dangerous!

It's time to wrap things up in this part of the universe -- good luck!

[NOTES: Please use this post to mingle freely, make IC plans, and general deal with the overall day of the event! To go and purify the island, there will be three sessions of mod-guided exploradora: 3pm PST & 7pm PST on Saturday, and 6pm PST on Sunday! Sessions happen sequentially ICly, so you can go to as few or as many as you like. If you intend to play, please to go sign up in this toplevel just so the mods have a rough idea of numbers. You can play even if you don't sign up, though!

Also, please check out this toplevel to leave your submissions for your new team bond! Submissions must be in by 6pm on the 6th, or the mods will pick a second bond for you. Thank you very much!]
deerlyloved: (002-2)
[personal profile] deerlyloved
Who: anyone
When: Day 53, evening
Where: the lounge & dining car

[So there were no nice breakfast and video games this morning, but there is a nice dinner and video games this evening!

Francis has made pizzas from scratch -- enough for everyone to have a few slices. They're all vegetarian, for obvious reasons! Those are laid out on the tables in the dining car, so have at.

Upstairs in the lounge the TV has been hooked up to a console that looks like a Switch with the serial numbers filed off and a lot of sparkles. Your game options are, essentially, Mario Kart and Smash, only... all the playable characters are just the Heroes themselves, including past characters you may remember!

This is friendly PVP go punch your video game self in the face.]
yearofthecat: ([pout] like a child)
[personal profile] yearofthecat
Who: EVERYONE
When: Day 53 Afternoon
Where: Aurora Lounge

[ The big screen in the Aurora Lounge flashes to life. Did you spend your tokens? Is it your memory? Is it someone else's memory? Come watch. Come share. Come learn intimate embarrassing details about everyone here. ]
voreaciously: (85)
[personal profile] voreaciously
Who: 80H
When: Day 53 late morning/afternoon onwards
Where: Many places

Badabing )
voreaciously: (47)
[personal profile] voreaciously
Who: Jasmine and Friends
When: Day 53, morning
Where: Jasmine car

[80H returns to Jasmine in the morning. Where was she? who knows. But she starts to gather ingredients fromthe fridge and cupboards. In time, it becomes clear that she is baking.

She still needs a distraction, so she must be productive.]

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