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[personal profile] trainmasters
Who: Everyone
When: Day 12, evening into night
Where: the Aurora

[As evening approaches, you hear the jingle associated with an official message from your Chain. It's the same balloons and confetti animation as the last time newbies arrived, and the same message as well:]
WELCOME NEW HEROES

[As anticipated, some newbies are waking up in their rooms, in the usual nondescript undies or team pyjamas.

Just after this, however, something much more startling happens...

Outisde, the bell tone gets all the louder, a beautiful resonating sound that fills the air. Then, suddenly, a flood of strange square-shaped sparkles appear, floating around like magical fireflies, bringing with them a pleasant warmth. They increase in size and volume until the air itself whites out with a bright but pleasant light. While you can't see, you can hear the bell, and the distant rumbling of stone.

Abruptly, the sound stops, and the bright light fades to reveal a sky painted in sunset hues. Where there was once a dark and hostile jungle with cracks in the ground, there's now a colourful rainforest environment and a floor thick with bright moss. The sounds of birds and insects and regular wildlife rise over the previous silence, and the aggressive plantlife is replaced by large flowers and succulent fruits. In one direction, a dirt path winds through the trees, and in the opposite, the brush gives way to a stone formation with a flat top and an opening flanked in carvings of water and plants.

If one were to enter the new cave entrance, they'd find the previous moon crystals replaced by rainbow ones that reflect sparkling light onto the floor, and feel soothingly warm to the touch. Further into the caves, there's a carved stone path that leads to the beach you initially arrived on. There stands the Prism: a large floating cube in the center of gyproscope-like concentric rings. Where it had been glowing black, it's now a royal purple, and the light and energy from it are significantly less malicious than before -- though still far from pure. The beach itself is now covered in fine white sand, and the sea no longer tries to pull you in -- provided you don't go out too far.

Because not all is well on this Star just yet. While the nearby water contains a reef of colourful fish, 100 meters or so out to sea the water turns black again. While under water in the safe area, you can occasionally see the shadows of great and terrible monsters deep in the dark.

Likewise, should you choose to follow the first path, after ~1km you'll find the forest fades back into the previous dense, dark jungle. At the edge of the darkness, there's something new -- the remains of what looks like a modern town. It's all overgrown, cottages twisted into ruins and streets covered in vines and prowled by tiger monsters and a new threat: towering reptilian creatures that climb the crumbling shells of apartment buildings and the empty City Hall, like geckos increased to dinosaur size. They're fast, and if they catch you they'll swallow you whole. On the one side, that makes it easier for someone to save you -- they could cut you out. On the other, those unable to be rescued will find their skin and muscles becoming slowly more transparent and stiff, the colour and feeling leaving them until their minds are trapped in a useless shell. Those found in that condition later must be saved via the healing pods -- but they'll remember their stay in their glass bodies, with their blood running and heart pumping like a living anatomical model of their organs.

On the Aurora, however, you're welcome to enjoy the first sight of the sun in 12 days. As the brilliant sunset moves into a night reigned over by a gentle moon, the Heartbeat Festival remains in full swing. So celebrate your victory with a glass of shimmery alcohol and a kiss, because you've done it -- your love has purified a part of this Star!]

[[OOC NOTES: CONGRATULATIONS on your first Prism purification, guys! There is a toplevel for ICly suggesting train upgrades here, so check it out! Next week we'll post a poll, and the week after the upgrade will be implemented.

The updates to the Setting page to reflect this post will be made soon, so keep an eye out!]]
[personal profile] hot_mess_express
Who: Heroes
When: Day 8, morning
Where: Outer Space

[ A familiar silence takes hold of the jungle, and just as before the unsettling stillness erupts into a heavy gale, shaking the Aurora. Also familiar to most is the call, echoing in your mind:

Come hither, Heroes. Prove thy worth.

This time, instead of either the house or the tent, there’s a glittering void, points of light twinkling in the air. As you step into the space it expands, seeming to consume you, the Aurora, and all that exists in general. There’s a feeling of vertigo as this happens, frozen lights swirling all about you, an obnoxious giggling echoing from -- in front? -- behind? -- everywhere?

“Welcome, welcome, welcome!” rings a lilting, sing-song voice, mischievous and just a slight bit unsettling in cadence. “Darkness comes in many forms, so let’s see how good you are at sniffing it out~!”

The lights seem to dim, or maybe it’s just your vision --

“Oh, and remember, remember, remember! Everything that happens…

...happens because of you.

-- and then it’s over, your vision returns, and you find yourself in the gilded foyer of what seems to be a manor. ]

PRE-GAME MINGLEGAME STARTIC RULES & ROOMSTURN-INWINNERSENDGAME
[personal profile] hot_mess_express
Who: game participants!
When: Day 5, night
Where: ~outside~

[A silence abruptly descends upon the jungle. For a moment, all is calm, and then a heavy gust of wind blows in, making the Aurora sway. In your mind is a call some of you have heard before:

Come hither, Heroes. Prove thy worth.

This time, however, there’s no worn-out house. Instead there’s a large tent -- dirty and imposing, with a jet black flag above it, it looks like a command tent right out of a medieval battlefield. The canvas is spattered in mud and blood, and white feathers are scattered all around it, carpeting the ground for several feet.

By your own will or by unexplained compulsion, you are drawn to the tent, to meet your second Trial. As you enter, a man’s voice, clear and resonant, rings out.]

“O unfortunate pawns of the Light, answer me this: What is Justice?

RULESROOMSWINNERSENDGAME
trainmasters: (Default)
[personal profile] trainmasters
Who: You?
When: Day 5, morning
Where: Everywhere

[ If you step outside this morning you may find a surprise! Large, pink colored bubbles, bouncing along lazily in the air as if they just arrived from some child's pleasant dreams. They are roughly the size of a melon and, upon closer inspection, appear to be filled with ... something? That sparkles and reflects the morning sunlight.

In any case, they seem harmless enough. Just a strange weather pattern for this strange world. Though if you happen to bump into one (or perhaps if one happens to sneak up and bump into you) you'll find that it pops quite easily upon contact-- and covers you in glitter!?

Well at least that explains the sparkling. But is this really harmless after all...? If nothing else, it's really annoying.

Oh yeah, by the way! You may find that some of your teammates are missing... but don't worry! Most of the empty rooms have already been filled by brand new Heroes! This isn't concerning at all! ]



[ OOC NOTES ON THIS EVENT

Each of these bubbles contain different colored glitter! Each glitter has a different effect, and you may oocly choose which color or combination of colors you want this glitter to be. The effects remain until you wash all of the glitter off. In addition, it's completely possible to get glitter on someone else just by contact... in fact some of these effects won't actually kick into place until you do spread the glitter curse. Just remember to communicate oocly which effects you want to play with!

GLITTER COLORS

White: Nothing. It's just glitter.
Purple: Increase "positive" feelings! Maybe you can't stop laughing, or maybe you suddenly feel much more affectionate towards someone you didn't particularly like before... whatever it is, it's definitely a little concerning. But maybe it's not too bad? This effect lasts until you manage to wash the glitter off.
Yellow: Memory share (x1) upon contact! Whoever you touch with this glitter receives one of your memories... but only if you also happen to remember it! (memories from the game itself are also valid!)
Green: Feelings share upon contact! Whoever you touch with this glitter can feel whatever you are feeling and vice-versa. This effect lasts until you manage to wash off the glitter.
Blue: Thoughts share upon contact! Whoever you touch with this glitter can now hear your thoughts and vice-versa. At least any loud thoughts. Maybe think a little quieter? This effect lasts until you manage to wash off the glitter.
Pink: You cannot lie. If you lie you start to feel sick... coincidentally enough, telling the truth makes you feel better? Or you can wash the glitter off. ]


[ ALSO! To those who were poisoned in the last game, you have the option to say that the poison has worn off by now! You also have the option to keep playing with it if you would like, either way is completely fine! ]
[personal profile] friskmanagement
Who: Thyme
When: Day 1, Morning
Where: Thyme Car

[Wow that sure was a pleasant nap let's all just wake up stretch and what the hell is going on.]

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