trainmasters: (Default)
[personal profile] trainmasters
Who: Everyone
When: Day 12, evening into night
Where: the Aurora

[As evening approaches, you hear the jingle associated with an official message from your Chain. It's the same balloons and confetti animation as the last time newbies arrived, and the same message as well:]
WELCOME NEW HEROES

[As anticipated, some newbies are waking up in their rooms, in the usual nondescript undies or team pyjamas.

Just after this, however, something much more startling happens...

Outisde, the bell tone gets all the louder, a beautiful resonating sound that fills the air. Then, suddenly, a flood of strange square-shaped sparkles appear, floating around like magical fireflies, bringing with them a pleasant warmth. They increase in size and volume until the air itself whites out with a bright but pleasant light. While you can't see, you can hear the bell, and the distant rumbling of stone.

Abruptly, the sound stops, and the bright light fades to reveal a sky painted in sunset hues. Where there was once a dark and hostile jungle with cracks in the ground, there's now a colourful rainforest environment and a floor thick with bright moss. The sounds of birds and insects and regular wildlife rise over the previous silence, and the aggressive plantlife is replaced by large flowers and succulent fruits. In one direction, a dirt path winds through the trees, and in the opposite, the brush gives way to a stone formation with a flat top and an opening flanked in carvings of water and plants.

If one were to enter the new cave entrance, they'd find the previous moon crystals replaced by rainbow ones that reflect sparkling light onto the floor, and feel soothingly warm to the touch. Further into the caves, there's a carved stone path that leads to the beach you initially arrived on. There stands the Prism: a large floating cube in the center of gyproscope-like concentric rings. Where it had been glowing black, it's now a royal purple, and the light and energy from it are significantly less malicious than before -- though still far from pure. The beach itself is now covered in fine white sand, and the sea no longer tries to pull you in -- provided you don't go out too far.

Because not all is well on this Star just yet. While the nearby water contains a reef of colourful fish, 100 meters or so out to sea the water turns black again. While under water in the safe area, you can occasionally see the shadows of great and terrible monsters deep in the dark.

Likewise, should you choose to follow the first path, after ~1km you'll find the forest fades back into the previous dense, dark jungle. At the edge of the darkness, there's something new -- the remains of what looks like a modern town. It's all overgrown, cottages twisted into ruins and streets covered in vines and prowled by tiger monsters and a new threat: towering reptilian creatures that climb the crumbling shells of apartment buildings and the empty City Hall, like geckos increased to dinosaur size. They're fast, and if they catch you they'll swallow you whole. On the one side, that makes it easier for someone to save you -- they could cut you out. On the other, those unable to be rescued will find their skin and muscles becoming slowly more transparent and stiff, the colour and feeling leaving them until their minds are trapped in a useless shell. Those found in that condition later must be saved via the healing pods -- but they'll remember their stay in their glass bodies, with their blood running and heart pumping like a living anatomical model of their organs.

On the Aurora, however, you're welcome to enjoy the first sight of the sun in 12 days. As the brilliant sunset moves into a night reigned over by a gentle moon, the Heartbeat Festival remains in full swing. So celebrate your victory with a glass of shimmery alcohol and a kiss, because you've done it -- your love has purified a part of this Star!]

[[OOC NOTES: CONGRATULATIONS on your first Prism purification, guys! There is a toplevel for ICly suggesting train upgrades here, so check it out! Next week we'll post a poll, and the week after the upgrade will be implemented.

The updates to the Setting page to reflect this post will be made soon, so keep an eye out!]]
joybound: (118)
[personal profile] joybound
Who: everybody
When: Day 10, sunrise
Where: mainly outside

[Sometime early in the morning, there's a deep rumble, as the ground shakes. The vines previously grabbing at the Aurora and its heroes multiply rapidly, completely coating the train and shutting out starlight. For a moment everything creaks, as if the metal itself is about to cave in.

But then it stops. Somewhere far away something roars, and suddenly the vines retreat, leaving only a few remaining cracks in the ground. Below, the caves have only the harmless glowing mushrooms which, should you choose to attempt eating them, prove to quickly fill one's stomach and leave them with a burst of energy. You can follow the tunnels still, though -- now that they're free of monster plant, you'll find it's one big connected network. There are various small caves in which iridescent white crystals grow, letting off a faint light reminiscent of the moon. From them drips a translucent liquid which feels soft and cool on the skin, until it seeps in. Once it's in your bloodstream you'll find yourself caught in a euphoria that encourages acting on your every impulse. If you want to steal something, you will. If you want to kiss someone, you will. If you want to kill someone...

...Well. It's possible to overcome the compulsions, at least. You need only picture someone you care more about than yourself, and concentrate. Unfortunately the high that comes with it can be addictive, so one must take care when exploring the caves.

It's unlikely anyone will get much exploring done before sunrise, but if you're not in the deep dark where signal is poor, you'll be woken at dawn by a loud and cheerful jingle on your Chain. Even if you were previously dead, you're sure up now! Accompanying it is the slight shift in the train that usually comes with a trial, and a message that just says:
come outside

If you follow the summons, you'll see that rather than a scary tower or spooky house, there's what appears to be a really flashy convertible, painted a shimmering deep rose. Leaning against the hood is a man who appears just over twenty, with long hair and bright eyes, both quite literally twinkling with stars.

His voice might be familiar, if you were one of the first arrivals. But the tone, rather than sad and soft, is... frankly annoyingly full of energy. As is his smile as he waves at everyone coming out.]
"Good morning, my lovely heroes!"

[[OOC NOTES: Anyone who died will be revived at the time of the prince's arrival, even if it's earlier than the 1 day revival timeline. Injuries can still be there depending on your character's timeline, but there are a couple of hours between the plants leaving and the prince appearing, so everyone should have had time to catch their breath and take a shower at least.]]
saddleclub: (24)
[personal profile] saddleclub
Who: Clovers and visitors
When: Day 9 afternoon
Where: Clover carriage

[Well some of us have status effects to deal with and some of us are just grumpy but Jusis is putting a full fancy high tea together in the main room. Little dumb sandwiches and finger foods and sweets and of course, aromatic, perfectly rewed, steaming hot tea. There's more than enough for everyone on Clover and even potential visitors.

He's sitting on a pink armchair sipping from a delicate bit of china with rainbows and sparkles on it.]
[personal profile] saddleclub
Who: Y'all
When: Day 8 noonish
Where: THE JUNGLE

[So there is a mostly unexplored jungle out there.

It seems like a good day to explore it, eh?

Please look out for:

Venomous snakes, the smaller ones will leave you fevered and nauseas, the larger may stop your heart.

Spores, inhaling them can leave you with mild to severe continuing hallucinations

Pollen, it may make you sneeze.

Dark shadows in the undergrowth, that seem to whisper as you pass. In familiar voices...? Or that's just the wind.

Vicious monsters. They want to eat you.

And look out, if you go exploring, because halfway through your adventure the sky seems to open up and pour on you, try to find a safe shelter--if that exists in the jungle.

For those of you not inclined to explore well, you may see lights in the jungle, little wisps, of light in the growth, or maybe it's your team colors you see? The more you look the more you feel practically compelled to follow those lights and flashes of something familiar....

Maybe you get caught by the jungle's dangers, trapped in a cave by the downpour, or maybe you make it to an odd break around a still pond, the surface so smooth it's almost like a mirror. If you look in, your reflection looks back. And it smiles at you.

And if you make it this far, if you look deep into your reflection and let it stare back, you might find yourself leaning down, towards it--hopefully you have a companion to pull you back before pale arms reach to pull you in and drown you.

Even if you're pulled back from the glass pool, a strange dread lingers with you for a while. And the urge to be near others is incredibly strong. Be it their presence or their touch you crave, you need reassurance.

((OOC: Explore, use this an excuse for wet huddling together in a cave while hallucinating, get cool new scars from fighting beasts, encounter the glassy pool, or whatever! Grab a buddy, have a good(?) time.))]
[personal profile] hot_mess_express
Who: Heroes
When: Day 8, morning
Where: Outer Space

[ A familiar silence takes hold of the jungle, and just as before the unsettling stillness erupts into a heavy gale, shaking the Aurora. Also familiar to most is the call, echoing in your mind:

Come hither, Heroes. Prove thy worth.

This time, instead of either the house or the tent, there’s a glittering void, points of light twinkling in the air. As you step into the space it expands, seeming to consume you, the Aurora, and all that exists in general. There’s a feeling of vertigo as this happens, frozen lights swirling all about you, an obnoxious giggling echoing from -- in front? -- behind? -- everywhere?

“Welcome, welcome, welcome!” rings a lilting, sing-song voice, mischievous and just a slight bit unsettling in cadence. “Darkness comes in many forms, so let’s see how good you are at sniffing it out~!”

The lights seem to dim, or maybe it’s just your vision --

“Oh, and remember, remember, remember! Everything that happens…

...happens because of you.

-- and then it’s over, your vision returns, and you find yourself in the gilded foyer of what seems to be a manor. ]

PRE-GAME MINGLEGAME STARTIC RULES & ROOMSTURN-INWINNERSENDGAME
unaffective: (9)
[personal profile] unaffective
Who: You!
When: Day 6, Afternoon!
Where: The lounge carriage!

[ This fine afternoon, the ChainChat app’s global room is getting a somewhat lengthy message: ]

snipped for length )

[ tl;dr: make nice with each other and get cozy, also there’s free food in the common room.

True to the message, anyone coming to the lounge carriage past a certain time today will find it decked out in the cutest, gaudiest decorations. All wintery; red and green baubles, rows and rows of paper snowflakes, sprigs of holly and mistletoe, and.

Oh dear.

Frankly, an obscene amount of glitter. Decorating everything. Everywhere. Ostensibly, some of it is supposed to be snow, and some of it is supposed to be miscellaneous sparkly decoration, but there might be a few splotches of other colors mixed in there, salvaged from the bubble fiasco just the other day... be careful...

Anyway, laid out on some tables are some pots and pans, with bowls and cups: warm curry, rice, and soup; hot chocolate, bottles of water, and bottles of wine.

It is in fact a party! Party! ]

((Small OOC note: Play with status effects from the colored glitter if you want, or assume it's been neutralized! Either/or.))
[personal profile] hot_mess_express
Who: game participants!
When: Day 5, night
Where: ~outside~

[A silence abruptly descends upon the jungle. For a moment, all is calm, and then a heavy gust of wind blows in, making the Aurora sway. In your mind is a call some of you have heard before:

Come hither, Heroes. Prove thy worth.

This time, however, there’s no worn-out house. Instead there’s a large tent -- dirty and imposing, with a jet black flag above it, it looks like a command tent right out of a medieval battlefield. The canvas is spattered in mud and blood, and white feathers are scattered all around it, carpeting the ground for several feet.

By your own will or by unexplained compulsion, you are drawn to the tent, to meet your second Trial. As you enter, a man’s voice, clear and resonant, rings out.]

“O unfortunate pawns of the Light, answer me this: What is Justice?

RULESROOMSWINNERSENDGAME
trainmasters: (Default)
[personal profile] trainmasters
Who: You?
When: Day 5, morning
Where: Everywhere

[ If you step outside this morning you may find a surprise! Large, pink colored bubbles, bouncing along lazily in the air as if they just arrived from some child's pleasant dreams. They are roughly the size of a melon and, upon closer inspection, appear to be filled with ... something? That sparkles and reflects the morning sunlight.

In any case, they seem harmless enough. Just a strange weather pattern for this strange world. Though if you happen to bump into one (or perhaps if one happens to sneak up and bump into you) you'll find that it pops quite easily upon contact-- and covers you in glitter!?

Well at least that explains the sparkling. But is this really harmless after all...? If nothing else, it's really annoying.

Oh yeah, by the way! You may find that some of your teammates are missing... but don't worry! Most of the empty rooms have already been filled by brand new Heroes! This isn't concerning at all! ]



[ OOC NOTES ON THIS EVENT

Each of these bubbles contain different colored glitter! Each glitter has a different effect, and you may oocly choose which color or combination of colors you want this glitter to be. The effects remain until you wash all of the glitter off. In addition, it's completely possible to get glitter on someone else just by contact... in fact some of these effects won't actually kick into place until you do spread the glitter curse. Just remember to communicate oocly which effects you want to play with!

GLITTER COLORS

White: Nothing. It's just glitter.
Purple: Increase "positive" feelings! Maybe you can't stop laughing, or maybe you suddenly feel much more affectionate towards someone you didn't particularly like before... whatever it is, it's definitely a little concerning. But maybe it's not too bad? This effect lasts until you manage to wash the glitter off.
Yellow: Memory share (x1) upon contact! Whoever you touch with this glitter receives one of your memories... but only if you also happen to remember it! (memories from the game itself are also valid!)
Green: Feelings share upon contact! Whoever you touch with this glitter can feel whatever you are feeling and vice-versa. This effect lasts until you manage to wash off the glitter.
Blue: Thoughts share upon contact! Whoever you touch with this glitter can now hear your thoughts and vice-versa. At least any loud thoughts. Maybe think a little quieter? This effect lasts until you manage to wash off the glitter.
Pink: You cannot lie. If you lie you start to feel sick... coincidentally enough, telling the truth makes you feel better? Or you can wash the glitter off. ]


[ ALSO! To those who were poisoned in the last game, you have the option to say that the poison has worn off by now! You also have the option to keep playing with it if you would like, either way is completely fine! ]
[personal profile] hot_mess_express
Who: All Brave Heroes
When: Day 4, morning
Where: The Witch's House

[ Something is amiss.

The jungle goes still, unsettling in its silence. Not a leaf shudders and not a beast makes a sound, as if everything alive outside is holding its breath in dead… or anticipation?

All of the lights on the Aurora begin to flicker. And while at first it may seem as though it is simply the beginnings of another power outage, the notion is quickly chased by the entire train abruptly swaying and shuddering-- as if something seized hold of it and started shaking it from the outside.


Come hither, Heroes. Prove thy worth.

Read more... )

Instructions and RulesQ&AIngredients and Turn-InWinners and ConsequencesEndgame
obsidien: (The time has come and so have I)
[personal profile] obsidien
Who: Anyone and everyone. Plus Sid I guess.
When: uhhhh let's say day 3, early morning
Where: The Aurora's lounge
[[ ooc: this memory contains violence, death, dehumanization, harming a child and threatening further harm on said child, religious fanaticism, and generally people being unrepentant assholes. please skip over this one if you don't want to deal with any of the above! ]]
cut for BIG WALL OF TEXT of just bad things happening )
trainmasters: (Default)
[personal profile] trainmasters
Who: Everyone!
When: Day 2, evening
Where: ¯\_(ツ)_/¯

[Well, uh, that red dolphin seems to have been successfully fended off! Good job everyone, you are truly terrifying.

A five minute warning is issued by the pleasant robotic voice from last time: the six hour wait is over. Right as the countdown is finishing up, the power flickers on in the remaining powerless cars, with the startling sound of every single mechanical door in the train closing at once. So those are working now.

Similarly, your previously nonfunctional Chains are coming to life, displaying a helpful little welcome message:

Welcome aboard the Aurora!

You have been selected by the Star Prince as a potential hero, tasked with saving the universe from Malice. As a passenger I, your Construct and Conductor, will attempt to provide you with quality lodgings and safety. In return, we ask that you join your fellows in making bonds and doing your utmost to bring joy back to the Stars.

Due to the process of restoring your body, you may find some things are missing. We apologize for the inconvenience and hope to return them to you as soon as possible. Thank you for your cooperation.


You are also now able to access and fill out your profiles.

With that, the train shudders into motion. Except rather than moving strictly horizontally, it's slanting up after it's moved only a few feet, picking itself up off the hazardous beach car by car and snaking through thin air. Here's hoping you got the message to hold onto something during takeoff when the cars started tilting.

The trip only lasts a few short minutes before the train shudders again, worryingly, and descends abruptly into the jungle below. It's less of a crash-landing than the one that presumably woke you up in the first place, but it's not the smoothest, either, what with all the plant life the train is crashing into. Do try not to hit your heads, everyone.]

[[OOC NOTE: The train has moved into the jungle. The power is on in every carriage! This means food is now in the fridges, the doors all actually work, and characters now have access to the sparks shop.

This is an event post, so you can take 300 points for participating!]]
trainmasters: (Default)
[personal profile] trainmasters
Who: Everyone!
When: Day 2, noon
Where: :)

[You've been here just over a day, and dawn hasn't come. The night remains, reigned over by the malevolent flickering of the Prism. The Prince's recording hasn't stopped at all -- perhaps it's driving you mad or perhaps it's become just part of the background noise, along with the waves, which have been getting gradually louder all morning. If you're outside, you may occasionally catch what seem to be soft lights in the distance, under the surface of the too-still sea. The only movement is the creeping edges of the water, still trying to snag you and pull you in.

But then, abruptly, those edges recede, as if in warning of a giant surge. Out in the jungle, everything goes silent, wildlife still and hunkered low against the ground. But instead of water, a creature bursts forth onto the shore with a sound not unlike some kind of distorted foghorn. It's shaped vaguely like a dolphin -- if that dolphin were barge-sized and crimson red, with bands of twinkling lights running down its side like something from the dark deep. It has no eyes. And yet it seems to see you perfectly well, snapping at anyone who gets close.

It can't reach the train. Not quite. But when it slides back into the water it only comes back again, diving and twisting to send water crashing up along the beach. The train rocks slightly with each wave, threatening to from the sand and wash into the water, where you'll all be taken in.

It's then that the recording stops. With a whir, the emergency lights in the clinic and lounge car are replaced by normal lighting, and the doors slide shut. It seems these two cars at least are functional. Even the big screen in the second-floor lounge room has come on. It begins to display text, matching the pleasant robotic voice that comes over the intercom -- the voice has no distinguishing features, ageless and sexless, but it has a kind of polite artificial cheer.]

Good Morning, Passengers.

We apologize for the delay in services. As of now, Prism capacity has reached: 30%. Power has been restored to communal facilities. Please be patient as we work to restore full operating capacity.

[A pause--]

Systems have detected imminent danger. We shall move to a safer landing point in: 6 hours. Please gather inside the train and prepare for travel. As Chain services are unavailable, please direct questions to the terminal located on the second floor Lounge.

Remember: Stay Positive! The fate of the universe depends on your healthy bonds.


[It's a mystery what the voice means by "terminal"... but if you yell at the screen you'll get an answer. It just might not be a satisfying one... And yet, the brief, robotic responses are occasionally interrupted by one that's lively and human-seeming. How odd.

Whether you have time to figure that out, however, depends on how you intend to handle your current situation. You could wait and pray the train will move before you're devoured by the sea monster... Or you could attempt to increase your chances of survival. How? That's where your teammates and fellow passengers come in. Hopefully between the lot of you, you can formulate a plan before you're all swallowed up.]

[[OOC NOTE: If you'd like a response from The Construct, please respond to the relevant toplevel. The mods will move this plot ahead again on Wednesday. At that time all services will be restored, so you won't have anything super exciting to keep track of while those in the US have a holiday. Any new posts til ten should be dated within the Day 2 noon-afternoon timeframe. In the meantime, team up ICly and OOCly and find a way to survive! Please note you have absolute permission to do what you want with this enemy. You don't need the mods' input to fight it, kill it, or get killed by it. Feel free to play it how you like in your threads!

Again, this is an Event post and you can take 300 points for participating! If you have questions hope over to last week's placements post here. If you haven't yet, you can post OOC intros there as well, but we'll aim to do some kind of friending meme over the weekend.]]
distained: (Clipboard17 (2))
[personal profile] distained
Who: this guy + everyone
When: day 2 morning. can i day 2? i'm doing day 2.
Where: EVERYWHERE.

[ Hello.

Guess what.

Kaisar is approaching everyone he can find, including knocking on doors and generally hunting y'all down. ]


If you have a moment of time, I'd like to discuss how to find this "Prince" with everyone.
featherduster: -- (Default)
[personal profile] featherduster
Who: Clover
When: Day 1, baby
Where: Clover carriage

[ QUICK SOMEONE EAT THE FOOD BEFORE IT SPOILS ]
trainmasters: (Default)
[personal profile] trainmasters
Who: Everyone!
When: Day 1, starting in the morning
Where: ???

[It's morning on the Aurora and 36 newcomers, including you, are waking up queasy in their beds to the dim orange glow of emergency lights and the blare of an alarm. Lying beside you is what appears to be a smartphone -- but it won't turn on, and there's nothing to tell anyone from a lower-tech society what it even is. In fact there's no explanation for anything. All you can hear is the shrill alarm, and all you can see outside your windows is blackness. There's no sun, moon, or stars, just a complete, all-encompassing darkness and, if you look from the right angle, a view of the rest of the train hurtling through it.

The room you're in is oddly decorated, with a theme reflected by the clothes in your closet, all in a colour scheme that matches the colour of your smartphone. You may find a few other items in the closet as well -- things you need in order to access your abilities.

After a few seconds, the train jerks and shakes with impact. The alarm fades out, and in its place a recording begins to play, broken and full of static.]

"Heroes of Distant Stars, Welcome ......... The Aurora. My name is ... Prince of Stars. The worlds you knew have unfortunately ......... by Malice, and for that I can only offer my deepest condolences. You ...... why you alone were saved. ......... to that is simple: our numbers are too few. We can no longer repel the Malice. Without you, ......... You must use ......... to bring back the Light. Rely on your teammates for support, and ......... victory.

Please, save us all. You are our only hope."


[The recording repeats endlessly after that, with only a brief pause between -- a young man's voice, sad and desperate, over and over in the silence.

When you try to leave your room the door, while evidently automatic, needs to be manually dragged open. After that you'll find yourself in a two-floor dormitory in the same theme as your room. There are seven total doors in the hall, and stairs down to the elaborately decorated main floors. There's food in the fridge, but no actual power on to keep it cold, so if you want to eat you should do so now before it spoils. The doors are all similarly out of order -- they must be pulled or pushed open and shut in their sliding frames, and they don't have any locks to speak of.

At least you're not alone -- each train car has five or six total occupants, all who've been given the same set of colour-coded clothes and useless phone as you. Some of you are confused but intact. Some of you remember nothing before waking. Some of you remember, but have lost all the power you know yourself to carry. And yet there are no answers. Only the train, the darkness, and the increasing sound of lapping waves.

Look outside now, and you'll see the train has landed on an island in the midst of sea so calm it's like one big, black, mirror. The island itself has a beach of fine black sand, on which the train rests. Nearby is a huge pedestal above which floats an odd cube in the center of two concentric metal rings, all spinning like a gyroscope. It glows with black light and a malevolence so intense that even those without magical senses can detect it.

Further inland, however, it's all tangled growth and unintelligible whispers. Entering the jungle will prove terribly dangerous -- it's full of black snakes whose venom will leave you dizzy and nauseous, or if the snake is big enough could even stop your heart. There are furry pig-like beasts that are edible, but they're accompanied by carnivorous monsters reminiscent of tigers with horns, six eyes, and saber teeth. Some plants are harmless, or bear edible fruit, but others let off spores that cause frightening hallucinations, and others will reach out with tendrils to try to pull you into their many-toothed maws.

But it's not the jungle you have to worry about first. It's the water sneaking up the beach as if it's alive -- if you let it pool ankle-deep around you, it'll drag you with terrifying speed into the sea, pulling you under with intent to let you drown, your corpse to feed the unknown horrors deep below.

So what will you do, Heroes of Distant Stars?]

[[OOC NOTE: The only items in your character's closet are clothes and any mod-approved item-based power exceptions. For the duration of this event, all unnecessary systems have been disengaged. This means there's no power to anything but the lights and health pods, and your Chain will not come on. This will last an IC day or two, depending on game speed. For now make friends, and figure out as much as you can on your own until the Aurora's Prism comes back on!

You can make separate posts if you want a team meet-and-greet, etc, for your team only. This post is for engaging with the outside or hanging out in public spaces!

Also, this is an official Event post, so you can all add 300 sparks to your sheet if you tag in!]]

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