hot_mess_express (
hot_mess_express) wrote in
auroraexpress2018-12-07 06:50 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
The First Trial
Who: All Brave Heroes
When: Day 4, morning
Where: The Witch's House
[ Something is amiss.
The jungle goes still, unsettling in its silence. Not a leaf shudders and not a beast makes a sound, as if everything alive outside is holding its breath in dead… or anticipation?
All of the lights on the Aurora begin to flicker. And while at first it may seem as though it is simply the beginnings of another power outage, the notion is quickly chased by the entire train abruptly swaying and shuddering-- as if something seized hold of it and started shaking it from the outside.
Come hither, Heroes. Prove thy worth.
If you step outside you will see it. There, sitting just in sight of the train, is a place that most certainly had never been there before. Or had it always been there?
Based on the outside, it seems like a place that no one has lived in for quite some time. The wooden shutters on the windows are barely hanging, rotting from age. The stones that make up the house look weathered and are covered in moss. The roof is missing shingles, any plantlife around the building appears to be dead . . . and yet the chimney has smoke coming out of it.
The air around the house seems to waver and the darkness of the world seems to be drawn, to gather around its worn silhouette.
Likewise, whether by compulsion or sheer curiosity, you are also drawn towards the house.
Entering is simple enough. You need only go through the front door to enter your first Trial. As you enter a voice greets you from nowhere, ]
“Welcome, children. This is the real beginning of your journey. Let’s see how strong you truly are. Oh, but do be careful, and . . . “
[ There is a chuckle. ]
“Don’t die. ♥”
[ The house that you entered is no longer a house. Rather, it is a moonlit clearing, with vegetation surrounding reminiscent to the jungle you just left. Around you, you may hear the familiar sounds of the beasts. They wait for you. They wait for you to fall so that they may feast.
But the beasts are the least of your concerns. As soon as you enter this clearing you feel it-- a burning hot sensation, the world spinning around you, and a sick twisting feeling in your gut.
You know immediately. You are sick. You’ve been poisoned.
Lining the edges of the clearing are seven cauldrons, and around each of them a circle of flowers growing in seven different colors. At the center of the clearing is a similar circle, in the middle of which lies a book full of blank pages, a collection of feathered pens, and a knife of which the handle is inlaid with a beautiful earthy gemstone.
To each cauldron is pinned a piece of parchment that reads “antidote” before a list of ingredients scrawled in a muddled mess of handwritings.
You may want to read these parchments carefully. Your time is already running out. ]
Instructions and Rules ☆ Q&A ☆ Ingredients and Turn-In ☆ Winners and Consequences ☆ Endgame
When: Day 4, morning
Where: The Witch's House
[ Something is amiss.
The jungle goes still, unsettling in its silence. Not a leaf shudders and not a beast makes a sound, as if everything alive outside is holding its breath in dead… or anticipation?
All of the lights on the Aurora begin to flicker. And while at first it may seem as though it is simply the beginnings of another power outage, the notion is quickly chased by the entire train abruptly swaying and shuddering-- as if something seized hold of it and started shaking it from the outside.
Come hither, Heroes. Prove thy worth.
If you step outside you will see it. There, sitting just in sight of the train, is a place that most certainly had never been there before. Or had it always been there?
Based on the outside, it seems like a place that no one has lived in for quite some time. The wooden shutters on the windows are barely hanging, rotting from age. The stones that make up the house look weathered and are covered in moss. The roof is missing shingles, any plantlife around the building appears to be dead . . . and yet the chimney has smoke coming out of it.
The air around the house seems to waver and the darkness of the world seems to be drawn, to gather around its worn silhouette.
Likewise, whether by compulsion or sheer curiosity, you are also drawn towards the house.
Entering is simple enough. You need only go through the front door to enter your first Trial. As you enter a voice greets you from nowhere, ]
“Welcome, children. This is the real beginning of your journey. Let’s see how strong you truly are. Oh, but do be careful, and . . . “
[ There is a chuckle. ]
“Don’t die. ♥”
[ The house that you entered is no longer a house. Rather, it is a moonlit clearing, with vegetation surrounding reminiscent to the jungle you just left. Around you, you may hear the familiar sounds of the beasts. They wait for you. They wait for you to fall so that they may feast.
But the beasts are the least of your concerns. As soon as you enter this clearing you feel it-- a burning hot sensation, the world spinning around you, and a sick twisting feeling in your gut.
You know immediately. You are sick. You’ve been poisoned.
Lining the edges of the clearing are seven cauldrons, and around each of them a circle of flowers growing in seven different colors. At the center of the clearing is a similar circle, in the middle of which lies a book full of blank pages, a collection of feathered pens, and a knife of which the handle is inlaid with a beautiful earthy gemstone.
To each cauldron is pinned a piece of parchment that reads “antidote” before a list of ingredients scrawled in a muddled mess of handwritings.
You may want to read these parchments carefully. Your time is already running out. ]
Instructions and Rules ☆ Q&A ☆ Ingredients and Turn-In ☆ Winners and Consequences ☆ Endgame
WINNERS and CONSEQUENCES
Did you fail?
Maybe not quite. Left in each pile of dirt is a bottle made of crystal, in each unit's respective color. As well as a note.
Remember that you are not alone.
Should you drink from your unit's bottle you will find your health restored.... or maybe not quite fully.
For those who did not complete their antidotes, there may be… after effects.
But it seems that overall everyone was quite successful. In the once dark sky an array of stars shine in the colors apple green, terracotta red, violet… violet, and hot pink pink.
In the distance a worn cottage door appears. You may leave. ]
AFTER EFFECTS
1-2 ingredients gathered: moderate after-effects (choose 2 mild effects and 2 severe effects)
3-4 ingredients gathered: mild after-effects (choose 1-2 mild effects !!optional!! +1 severe effect)
5 ingredients gathered: completely healed
bubble hiccups: annoying but harmless. also in your team color!
perpetually too cold: you’re freezing… all the time. better curl up to someone warm.
perpetually too hot:
so take off all your clothesheightened emotions: say goodbye to your reasonable emotional reactions to anything.
partial blindness: it’s like the whole world is fogged up! better hold someone’s hand,
partial paralysis: choose a limb or two and go
inability to lie: what it says on the package
stone growths: tiny little golden gemstones that grow from your skin. not painful, mostly just itchy. if you scratch them out it will hurt though. will shed on their own after a few days.
NOTE: these effects will only last for a minimum of two IC days, however you may play with them as long as you want within reason.