[Angel] (
fairwind) wrote in
auroraexpress2020-01-04 04:48 pm
Entry tags:
Origin Star Finale: Session 1
Who: explorers
When: Day 54, morning
Where: The Final Island
[As promised, two hours after the initial announcement, the train shudders slightly as if in preparation for a Trial. On your Chain is a short message:
Step out of the lounge car and you'll find a cozy but sturdy-looking airship hovering a few inches above the ground. Its only occupant is Thyme himself -- a small young man with many white, feathery wings sprouting from his back and head. He's familiar to some and new to others, but regardless he looks like he's feeling a bit awkward to be here, and rather concerned about the situation in general.]
Before we start, get the idea of slaying the demon out of your head. This is Malice. You're going in to purify. That said, we're detecting three sources of corruption on the small island, so we'll be doing this in three steps. They're likely totems deliberately set by someone, so you'll need to find and deactivate one each trip.
You're probably going to be up against a lot of creatures, but you need to fight them with your feelings more than your weapons. When you find the totem, throw your positivity at it.
Got it? Let's go.
[Board the airship and it'll take off with lightning speed, though somehow the ride is quite smooth. The ship darts over the ocean and around the back of the island, where you get a breathtaking view of the ancient ruin that takes up a large part of it. The airship stops at a small outcrop, dominated by one large stone door, slightly ajar.]
Here you go. Try not to get killed.
When: Day 54, morning
Where: The Final Island
[As promised, two hours after the initial announcement, the train shudders slightly as if in preparation for a Trial. On your Chain is a short message:
If you want to deal with this problem, come on out.
Step out of the lounge car and you'll find a cozy but sturdy-looking airship hovering a few inches above the ground. Its only occupant is Thyme himself -- a small young man with many white, feathery wings sprouting from his back and head. He's familiar to some and new to others, but regardless he looks like he's feeling a bit awkward to be here, and rather concerned about the situation in general.]
Before we start, get the idea of slaying the demon out of your head. This is Malice. You're going in to purify. That said, we're detecting three sources of corruption on the small island, so we'll be doing this in three steps. They're likely totems deliberately set by someone, so you'll need to find and deactivate one each trip.
You're probably going to be up against a lot of creatures, but you need to fight them with your feelings more than your weapons. When you find the totem, throw your positivity at it.
Got it? Let's go.
[Board the airship and it'll take off with lightning speed, though somehow the ride is quite smooth. The ship darts over the ocean and around the back of the island, where you get a breathtaking view of the ancient ruin that takes up a large part of it. The airship stops at a small outcrop, dominated by one large stone door, slightly ajar.]
Here you go. Try not to get killed.

ROOM 1
The interior's architecture is old and weathered by the elements, the jungle's influence reaching in the form of twisting vines that grow in the cracks as though they would strangle the ruin itself - all in all, it looks as though it could collapse at any minute, with large pieces of debris and fallen pillars littering the ground and making a miniature maze for you to walk through.
You're meant to venture in, though. You can go straight to the next room, or head east, or you can investigate this room. ]
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But as soon as you look to it, its shape transforms. It becomes something frightening - you should turn back now! You shouldn't be in here any longer! ]
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She thinks of being with Marilock.]
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But as soon as you look to it, its shape transforms. It becomes something frightening - you should turn back now! You shouldn't be in here any longer! ]
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[ Startles! and puffs up like a cat! but after one hiss of alarm and warning, she remembers - ]
[ She's not turning back, not now, not ever! She's here to help - her team, her friends, everyone on this planet and on the other planets. Determinedly trots forward! ]
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Re: ROOM 1
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But as soon as you look to it, its shape transforms. It becomes something frightening - you should turn back now! You shouldn't be in here any longer! ]
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[Ah, yep, that makes sense.]
[But he's used to scary situations. He just got blindsided by a murder fridge memory, thanks teenage!him, he's already dealing with horror unimaginable.]
[He can avoid not running.]
Got a fear monster! [His grip tightens on the gun, but he's also glancing around. There are people to protect. There are people he can rely on. That always made it easier to deal with bad situations. Reds, Blues, Freelancers, teammates, family.]
[Those are the feelings he focuses on, but keeping at least one eye on the shape thing.]
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But as soon as you look to it, its shape transforms. It becomes something frightening - you should turn back now! You shouldn't be in here any longer! ]
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cw cannibalism
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[investigating the room, and setting down one of her viper skeletons to send it slithering away into the pillars to keep watch]
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But as soon as you look to it, its shape transforms. It becomes something frightening - you should turn back now! You shouldn't be in here any longer! ]
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But as soon as you look to it, its shape transforms. It becomes something frightening - you should turn back now! You shouldn't be in here any longer! ]
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But as soon as you look to it, its shape transforms. It becomes something frightening - you should turn back now! You shouldn't be in here any longer! ]
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cw cannibalism
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ROOM 1 COMPLETE
there's nothing left in this room to explore. you can go straight, or you can head east. ]
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Re: ROOM 1 COMPLETE
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Is everyone okay?!
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[East it is]
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