hot_mess_express (
hot_mess_express) wrote in
auroraexpress2019-11-30 09:30 pm
Entry tags:
The Twenty Second Trial
Who: You
When: Day 49, Morning
Where:
The entrance today is a huge, ornate stone archway. A gossamer veil glittering like starlight upon water hangs inside it, fluttering as if caught in a gentle breeze. It's impossible to say what might lie beyond; even if you walk around the other side — and it's perfectly possible to do so — you just see the same thing.
SIGN-UPS | MINGLE | INSTRUCTIONS | ROOMS | ENDGAME | REVIVALS
Winners are Ginger, Thyme, Jasmine, and Licorice!
When: Day 49, Morning
Where:
The entrance today is a huge, ornate stone archway. A gossamer veil glittering like starlight upon water hangs inside it, fluttering as if caught in a gentle breeze. It's impossible to say what might lie beyond; even if you walk around the other side — and it's perfectly possible to do so — you just see the same thing.
Winners are Ginger, Thyme, Jasmine, and Licorice!

MINGLE
The gentle rush of running water can be heard somewhere nearby …
At the end of the hall are six doors, smaller than the archway but equally ornate. Each has veins of a team's colour running through the dark wood.
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Damn, now this is fancy.
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[ EXCITED FASCINATED SQUEAK ]
Wow, wow! Wow!
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INSTRUCTIONS/INFO
All inhuman advantages, powers and abilities are OFF from the moment they enter their team's room. Non-human bodies are fine unless they have the aforementioned benefits.
VERY IMPORTANT NOTE: If you're OOCly uncomfortable with a task you've been presented with, please let me know ASAP and I'll work with you to figure out an alternative.
OTHER IMPORTANT NOTE: It's possible that characters may die from injuries over the course of the game.
TIMING
All times are in EST. Below is a general guideline — the extra time is for me to do some work behind the scenes, but I will, as always, endeavour to get it done as quickly as possible!
Round 1: 6pm - 7:15pm
Round 2: 7:30pm - 8:45pm
Round 3: 9pm - 10:15pm
Round 4: 10:30pm - 11:45pm
TEAM INSTRUCTIONS
✰ To survive, each team needs to end round 4 with a total of six keys. Anything less than six means death; anything more than six means extra points.
✰ Each round, teams will have the choice between a "light" trial (worth 1 key), and a "heavy" trial (worth 2 keys).
✰ Once during the game, at any point, they may choose to hand off a trial to another team of their choice. They still get to keep the key(s).
✰ During round 4, they will have the opportunity to steal a maximum of 2 keys. There is no obligation for them to do so. They may: do nothing; take one key from one team; take two keys from one team; take one key each from two teams.
✰ If a team refuses to do a trial and cannot or will not pass it off, they cannot move forward and will not earn any keys.
ROOMS
Thyme
Senna
Jasmine
Licorice
Clover
ENDGAME
When — if — you manage to reach the surface, you'll find yourself back in the hall you started in. Everything's exactly the same … except for the ring of seven foot deep, circular pools in the middle. There are probably still people trying to clamber out of them. There may also be some corpses.
((While the poisons from round 2 were not necessarily fatal, they can be! As can cumulative injuries. I leave it to your judgement and preference. The mental afflictions may begin to fade immediately — or maybe not. They can linger for a maximum of one day.))
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Well, that was interesting!
[ His tone is light, calm. Casual!
Internally? He's homicidal. ]
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[ Bond ]
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there sure are a lot more people out here to hallucinate about, huh.]
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He stands up, shakes his head, and scowls.]
How stupid.
[He says, taking another bite.]
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Nngh.
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That sucked.
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REVIVALS
And possibly in some amount of lingering pain; the revival may or may not have fixed all of your hurts.
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[ Spoilers: the beast was her. ]
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He's starting to revive.]
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Because she has no lips.
It is a mess.
She is stirring but it's a little difficult to tell.]
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coming to, he at least has the presence of mind to yank it out of himself with a groan.]
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[he's just going to try to recover enough strength to actually stand up... panic is exhausting]
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