hot_mess_express (
hot_mess_express) wrote in
auroraexpress2019-01-26 04:04 pm
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The Fourth Trial
Who: Heroes
When: Day 9, Midday
Where: The Dragon's Tower
Come hither, Heroes. Prove thy worth.
The earth rumbles beneath your feet with a mighty roar. This time a crumbling stone tower looms above you, unscalable and unbreachable. At the top of the tower is a single window with a single light, beckoning. The only entrance at the base is an arched wooden door which creaks in protest when you open it.
Upon entering the tower you will find yourself in a large room with high walls constructed of dark, uneven brick stone. The ceiling is so high that you cannot see anything but darkness as torches lining the walls serve as the only source of light. The room itself is achingly cold. It’s reminiscent of a dungeon… or a treasure room.
But the only treasure to be found lies in the middle of the room; a small pile of seven bracelets, each one inlaid with a beautiful jewel corresponding to each team’s color. It may be fairly obvious, but just in case anyone is slow on the uptake:
“What is it that you treasure in this world? What are you willing to give up? Until you can decide that much, you will not be allowed to leave this room. It matters not to me if you rot in here.
However, I will tell you this much; should you decide who among you is most precious, only they may bear the weight of your altruism.”
Mingle | Pre-Game Rules | Hostages | Rooms | Endgame
When: Day 9, Midday
Where: The Dragon's Tower
Come hither, Heroes. Prove thy worth.
The earth rumbles beneath your feet with a mighty roar. This time a crumbling stone tower looms above you, unscalable and unbreachable. At the top of the tower is a single window with a single light, beckoning. The only entrance at the base is an arched wooden door which creaks in protest when you open it.
Upon entering the tower you will find yourself in a large room with high walls constructed of dark, uneven brick stone. The ceiling is so high that you cannot see anything but darkness as torches lining the walls serve as the only source of light. The room itself is achingly cold. It’s reminiscent of a dungeon… or a treasure room.
But the only treasure to be found lies in the middle of the room; a small pile of seven bracelets, each one inlaid with a beautiful jewel corresponding to each team’s color. It may be fairly obvious, but just in case anyone is slow on the uptake:
“What is it that you treasure in this world? What are you willing to give up? Until you can decide that much, you will not be allowed to leave this room. It matters not to me if you rot in here.
However, I will tell you this much; should you decide who among you is most precious, only they may bear the weight of your altruism.”
Mingle | Pre-Game Rules | Hostages | Rooms | Endgame
ENDGAME
Gold, Apple, Terracotta, Cobalt, Violet, Hot Pink, and Forest all light the way back to the train....
In addition, the ground is now flowering with Gold and Hot Pink flowers.
Congratulations! It appears that all of your hostages have been saved! Everyone receives the full points for winning a game, but Ginger and Clover in particular receive an extra 200 sparks for playing the game flawlessly.
Any injuries are still retained, though most are easily healed through time or the clinic. Status effects will last for 1-2 IC Days (or just until you get bored really), and any scars are permanent but may be bought off through the shop.
All in all...... you did well! Good job, Heroes! ]
GAME RUNDOWN
TEAM A:
round 1 - 3 body = 3
round 2 - 1 body = 4
round 3 - 2 mind = 6
TEAM B:
round 1 - 2 mind = 2
round 2 - 2 body = 4
round 3 - 2 heart = 6
TEAM C:
round 1 - 3 body = 3
round 2 - 2 body = 5
round 3 - 1 body = 6
The purpose of the game was balance and considering the minds of others. In any given round pulling ahead of the other teams was punished. Completing the game before the other teams could (for example, reaching 6 points in round 2 while everyone else was still playing) or going above 6 points would have resulted in a much heavier punishment. This did not happen, however! Everyone evened out!
If every team had finished the game at round 2 by playing 3+3 that would have resulted in everyone winning as well. ]
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good job thanking everyone for saving you, Emilia.]
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Uh, hey, shouldn't you wait for Tabby?
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If anyone is in need of healing I can assist.
dismemberment content warning
Don't react, pretend it's just dislocated. My arm's in two pieces.
[She's cradling it against her chest like it's hurting her, but the long sleeve is concealing whatever's under there. There isn't any blood.]
1/2
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[he's shirtless and bloodied and there's a raw brand on his ribs.]
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If anyone needs healing, step forward. Between us we can likely cover everyone.
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The very tip of his tail is a little singed and that's AWFUL and also smells like burnt fur so. ew.]
Jeez. What's the point of this?!
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Uhh he has some snarky shit to say, but at least is keeping it to himself. Mostly. ]
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Gone. . .?
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Stupid...
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she might be spotted as she stumbles through the door and then bolts away from the bigger crowd of people, but after that she just sort of seems to vanish? weird.
on the other hand, it isn't so difficult to stumble over her in some out-of-the-way corner later— mostly because there's a conspicuously out of place chill to the nearby area, cold enough to actually make breath visible. extra weird!
(...there's also a faint but pervasive feeling of dread, but let's be real. like half of the people here would barely notice that.) ]
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How odd.
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Oof. Looks like we made it.
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Anyway Sora is in Rufus's body, which means this looks like Rufus staring up at the sky with wide eyes and different body language.]
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[h-hanging around to make sure none of the hostages actually bit it, I guess]
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HEY THIS IS 80H IN ELAINE'S BODY JUST FYI
Her heart...
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HEY THIS IS 80H IN ELAINE'S BODY JUST FYI
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also, sticking closely to other jasmines and deliberately avoiding other people, but you can probably catch him while he's fucking around ]
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1/3
2/3 I'm so sorry I don't know where any of these icons are
ok you're free now
free
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IT'S ELAINE IN 80H'S BODY