hot_mess_express (
hot_mess_express) wrote in
auroraexpress2019-01-26 04:04 pm
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The Fourth Trial
Who: Heroes
When: Day 9, Midday
Where: The Dragon's Tower
Come hither, Heroes. Prove thy worth.
The earth rumbles beneath your feet with a mighty roar. This time a crumbling stone tower looms above you, unscalable and unbreachable. At the top of the tower is a single window with a single light, beckoning. The only entrance at the base is an arched wooden door which creaks in protest when you open it.
Upon entering the tower you will find yourself in a large room with high walls constructed of dark, uneven brick stone. The ceiling is so high that you cannot see anything but darkness as torches lining the walls serve as the only source of light. The room itself is achingly cold. It’s reminiscent of a dungeon… or a treasure room.
But the only treasure to be found lies in the middle of the room; a small pile of seven bracelets, each one inlaid with a beautiful jewel corresponding to each team’s color. It may be fairly obvious, but just in case anyone is slow on the uptake:
“What is it that you treasure in this world? What are you willing to give up? Until you can decide that much, you will not be allowed to leave this room. It matters not to me if you rot in here.
However, I will tell you this much; should you decide who among you is most precious, only they may bear the weight of your altruism.”
Mingle | Pre-Game Rules | Hostages | Rooms | Endgame
When: Day 9, Midday
Where: The Dragon's Tower
Come hither, Heroes. Prove thy worth.
The earth rumbles beneath your feet with a mighty roar. This time a crumbling stone tower looms above you, unscalable and unbreachable. At the top of the tower is a single window with a single light, beckoning. The only entrance at the base is an arched wooden door which creaks in protest when you open it.
Upon entering the tower you will find yourself in a large room with high walls constructed of dark, uneven brick stone. The ceiling is so high that you cannot see anything but darkness as torches lining the walls serve as the only source of light. The room itself is achingly cold. It’s reminiscent of a dungeon… or a treasure room.
But the only treasure to be found lies in the middle of the room; a small pile of seven bracelets, each one inlaid with a beautiful jewel corresponding to each team’s color. It may be fairly obvious, but just in case anyone is slow on the uptake:
“What is it that you treasure in this world? What are you willing to give up? Until you can decide that much, you will not be allowed to leave this room. It matters not to me if you rot in here.
However, I will tell you this much; should you decide who among you is most precious, only they may bear the weight of your altruism.”
Mingle | Pre-Game Rules | Hostages | Rooms | Endgame
Re: ENDGAME
[the confusion throws him off a bit, but his flush isn't dying down at all, though his eyes are focusing better.]
You're being pretty brazen, right? Thought maybe I did something to inspire it.
Re: ENDGAME
Mmm, well. Maybe I just felt like doing it. I feel juuuuuust a little bit irritated, you see.
Re: ENDGAME
Is that so... Tell me about it back in our car?
Re: ENDGAME
Carry me, then.
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I'll allow it.
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absurdly rude ]
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