Jan. 4th, 2020

fairwind: (Default)
[personal profile] fairwind
Who: explorers
When: Day 54, morning
Where: The Final Island

[As promised, two hours after the initial announcement, the train shudders slightly as if in preparation for a Trial. On your Chain is a short message:
If you want to deal with this problem, come on out.

Step out of the lounge car and you'll find a cozy but sturdy-looking airship hovering a few inches above the ground. Its only occupant is Thyme himself -- a small young man with many white, feathery wings sprouting from his back and head. He's familiar to some and new to others, but regardless he looks like he's feeling a bit awkward to be here, and rather concerned about the situation in general.]

Before we start, get the idea of slaying the demon out of your head. This is Malice. You're going in to purify. That said, we're detecting three sources of corruption on the small island, so we'll be doing this in three steps. They're likely totems deliberately set by someone, so you'll need to find and deactivate one each trip.

You're probably going to be up against a lot of creatures, but you need to fight them with your feelings more than your weapons. When you find the totem, throw your positivity at it.

Got it? Let's go.

[Board the airship and it'll take off with lightning speed, though somehow the ride is quite smooth. The ship darts over the ocean and around the back of the island, where you get a breathtaking view of the ancient ruin that takes up a large part of it. The airship stops at a small outcrop, dominated by one large stone door, slightly ajar.]

Here you go. Try not to get killed.
fairwind: (Default)
[personal profile] fairwind
Who: explorers
When: Day 54, noon
Where: The Final Island

[At nearly noon, Thyme's airship returns from the island with the first session's explorers. Everyone receives a chain message:
Time for round two. If you want to go, gather up.

Those who wish to go looking for the second totem can now board the airship. It waits around 20 minutes -- long enough for a quick break for those who are going twice in a row -- but then heads off again with its new crew. Along the way, everyone gets a lecture:]

Okay, for everyone who missed it the last time, here are the rules:

You're not looking for a monster to beat up. You're looking for a totem, that you'll have to deactivate by showing positive emotions. Any creatures you meet on the way can also be beaten with good feelings. Some can be killed, but that's not purifying the soul, so try to avoid it.

[When you arrive, it's at a damp sea cave. The airship hovers over the water, leaving you access to the only viable ground -- a narrow, salt-crusted stairway leading up into a tower.]

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