hot_mess_express (
hot_mess_express) wrote in
auroraexpress2019-01-26 04:04 pm
The Fourth Trial
Who: Heroes
When: Day 9, Midday
Where: The Dragon's Tower
Come hither, Heroes. Prove thy worth.
The earth rumbles beneath your feet with a mighty roar. This time a crumbling stone tower looms above you, unscalable and unbreachable. At the top of the tower is a single window with a single light, beckoning. The only entrance at the base is an arched wooden door which creaks in protest when you open it.
Upon entering the tower you will find yourself in a large room with high walls constructed of dark, uneven brick stone. The ceiling is so high that you cannot see anything but darkness as torches lining the walls serve as the only source of light. The room itself is achingly cold. It’s reminiscent of a dungeon… or a treasure room.
But the only treasure to be found lies in the middle of the room; a small pile of seven bracelets, each one inlaid with a beautiful jewel corresponding to each team’s color. It may be fairly obvious, but just in case anyone is slow on the uptake:
“What is it that you treasure in this world? What are you willing to give up? Until you can decide that much, you will not be allowed to leave this room. It matters not to me if you rot in here.
However, I will tell you this much; should you decide who among you is most precious, only they may bear the weight of your altruism.”
Mingle | Pre-Game Rules | Hostages | Rooms | Endgame
When: Day 9, Midday
Where: The Dragon's Tower
Come hither, Heroes. Prove thy worth.
The earth rumbles beneath your feet with a mighty roar. This time a crumbling stone tower looms above you, unscalable and unbreachable. At the top of the tower is a single window with a single light, beckoning. The only entrance at the base is an arched wooden door which creaks in protest when you open it.
Upon entering the tower you will find yourself in a large room with high walls constructed of dark, uneven brick stone. The ceiling is so high that you cannot see anything but darkness as torches lining the walls serve as the only source of light. The room itself is achingly cold. It’s reminiscent of a dungeon… or a treasure room.
But the only treasure to be found lies in the middle of the room; a small pile of seven bracelets, each one inlaid with a beautiful jewel corresponding to each team’s color. It may be fairly obvious, but just in case anyone is slow on the uptake:
“What is it that you treasure in this world? What are you willing to give up? Until you can decide that much, you will not be allowed to leave this room. It matters not to me if you rot in here.
However, I will tell you this much; should you decide who among you is most precious, only they may bear the weight of your altruism.”
Mingle | Pre-Game Rules | Hostages | Rooms | Endgame

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I'm impressed. Then again, that sort of ability seems to fit with your personality.
[what are you saying, Akira]
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You can take it however you'd like.
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Definitely a compliment, then.
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Hey. . .
What do you think of this set up, anyway?
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[and yet!]
I don't like the "what are you willing to give up" part most of all.
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[saying his name right this time! because it was Randy with whom Akira spoke about this kind of stuff, too]
. . . but-- yeah. I've got a pretty bad feeling about all of it myself.
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[a beat]
I'm gonna take our bracelet.
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. . . be careful.
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[covering up the worry with a smile!]
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This is all so. . . [mmm]
[he still doesn't know how to feel about any of this]
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No health insurance, no salary, no paid leave. . . these benefits suck.
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[he can say that as president of the (still non-existent) hero's union]
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[even if it comes with baggy pants and a long knit jacket. he has sandals on! sandals!! his toes are freezing!]
I wish I had your onesie.
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[everyone who judged him before must be super jealous now, right??]
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Sorry. You'd have to take me out to dinner for that one, too.
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I used to play baseball; that's why.
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