Aurora Express Mods (
trainmasters) wrote in
auroraexpress2019-01-15 10:48 pm
Event: A Prelude
Who: Everyone!
When: Day 8, evening
Where: around
[It's a beautiful evening in the jungle tonight. It's warmer than usual, and some new plants have appeared, black vines that climb up the trees near the Aurora, opening hundreds of tiny white flowers that glow in the darkness. They let of a sweet smell that's soothing like a chamomile tea, and are filled with a dew that, if consumed, leaves characters feeling relaxed and just a little more likely to act on positive impulses.
However, the vines of this plant aren't so harmless. When broken they drip a milky white substance which irritates the skin, leaving red welts that burn and last anywhere from an hour to a full day, depending on how long the substance is in contact. Eating this won't kill you but it'll give you really intense heartburn and nausea for a few hours.
Additionally, if you're walking around in the nearby jungle, you might trip over one of the small cracks that have appeared in the forest floor. Mostly they're not visible underneath the grass and underbrush, but the bigger ones have caused a slight unevenness in the ground that can catch careless toes. There doesn't seem to be any particular pattern or origin to the cracks, nor do they have any other affect on their surroundings. They're just there, suddenly, in a roughly 100-foot radius from the train.
But there's plenty of reason to ignore these natural phenomenon, because there are some new teammates waking up in your carriages! In response to this new wave of arrivals, existing players will hear a cute jingling ringtone come from their Chain. Upon checking, the screen displays... a silly animation of balloons and confetti and the words "WELCOME NEW HEROES", which goes away on its own after a few seconds or when characters tap it. The same display is shown on the big screen in the lounge, in which trays full of colourful drinks have mysteriously appeared. The drinks taste like Kool-Aid and change some part of you the corresponding colour -- pink hair, blue skin, purple eyes, or maybe just a literal green thumb!]
[[OOC NOTE: Newbies can review the arrival scenario on the navigation page if necessary. The drinks in the lounge come in any colour you want, and cause colour shift in whatever and however large an area you want. It could just be a strand of hair or it could be your entire body, whatever you feel like playing with.]]
When: Day 8, evening
Where: around
[It's a beautiful evening in the jungle tonight. It's warmer than usual, and some new plants have appeared, black vines that climb up the trees near the Aurora, opening hundreds of tiny white flowers that glow in the darkness. They let of a sweet smell that's soothing like a chamomile tea, and are filled with a dew that, if consumed, leaves characters feeling relaxed and just a little more likely to act on positive impulses.
However, the vines of this plant aren't so harmless. When broken they drip a milky white substance which irritates the skin, leaving red welts that burn and last anywhere from an hour to a full day, depending on how long the substance is in contact. Eating this won't kill you but it'll give you really intense heartburn and nausea for a few hours.
Additionally, if you're walking around in the nearby jungle, you might trip over one of the small cracks that have appeared in the forest floor. Mostly they're not visible underneath the grass and underbrush, but the bigger ones have caused a slight unevenness in the ground that can catch careless toes. There doesn't seem to be any particular pattern or origin to the cracks, nor do they have any other affect on their surroundings. They're just there, suddenly, in a roughly 100-foot radius from the train.
But there's plenty of reason to ignore these natural phenomenon, because there are some new teammates waking up in your carriages! In response to this new wave of arrivals, existing players will hear a cute jingling ringtone come from their Chain. Upon checking, the screen displays... a silly animation of balloons and confetti and the words "WELCOME NEW HEROES", which goes away on its own after a few seconds or when characters tap it. The same display is shown on the big screen in the lounge, in which trays full of colourful drinks have mysteriously appeared. The drinks taste like Kool-Aid and change some part of you the corresponding colour -- pink hair, blue skin, purple eyes, or maybe just a literal green thumb!]
[[OOC NOTE: Newbies can review the arrival scenario on the navigation page if necessary. The drinks in the lounge come in any colour you want, and cause colour shift in whatever and however large an area you want. It could just be a strand of hair or it could be your entire body, whatever you feel like playing with.]]

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I don't do anything with memory or with humans, though.
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[Shakes head.]
Probably because it's almost always humans. Humans and horses are the easiest, it's rare to see someone study the anatomy of something else closely enough to raise it.
[Then, after a moment of consideration:] And rats. But they're mostly used to teach newbies.
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Your group raises wyrms, and that's legal.
[hasn't even considered that Eliza could be raising them alone. Emilia has never heard of a frostwyrm or magmawyrm being raised by less than thirty people working together.]
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[Maybe there are none left alive.]
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[Emilia adjusts her gloves again. The rot can't itch, her sense of touch is dead, but sometimes, psychosomatically ...]
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A new soul in the old body?
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[She shakes her head, disturbed.]
We don't do that. Where do you get the new soul?
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[because Oh God]
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[Illustrating with gestures but not making eye contact. She's never had to actually explain this before, most people just ... know.]
After that, it can never return to the Light. You bind it and then suppress the will so that the body is animated but has to obey.
[Adjusts gloves.]
It's illegal because it's... cruel. But if you're already undead, it's the only kind of medicine we respond to, and the six million or so of us that are free need doctors. So that's... what I do.
[This is awkward to explain, and most of it is explained to the air over Eliza's shoulder instead of her face.]
But if you tell people you know necromancy - [sigh] they don't get the right idea.
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[fidgeting some herself, wringing her hands and tucking her hair behind her ears— picking up on Emilia’s discomfort, and some of her own. but not looking away, deliberately. her unease is with the technicalities of the process at home, not with Emilia herself.]
“Cruel” sounds right... Any raising of a conscious human soul, or even an animal soul with its own memories, would be too traumatic. But we still get people too who don’t know about necromancy, or— If they’re from another world, they think I can do that.
But I don’t. My summoning are callings. What answers is willful and willing, and safe in its host.
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[almost wistful.]
What do you use them for? Combat?
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Sure. There room for a whole dragon in here?
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body horror ment
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(medical horror ment)
Re: (medical horror ment)
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