[Angel] (
fairwind) wrote in
auroraexpress2020-01-05 07:37 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Origin Star Finale: Session 3
Who: explorers
When: Day 54, early afternoon
Where: The Final Island
[After returning from the second mission with a little extra cargo, Thyme waits another 20 minutes before calling for the third and hopefully final round of totem hunting.
Characters attending session 3 may now board the airship. As it flies, they'll get their briefing:]
If you haven't gone in yet, please pay attention.
Your objective is to find and deactivate a totem -- a source of Malice in the target area. You'll probably come up against enemies, but try to defeat them by showing them positive emotions, not through combat. Defend yourselves if you have to, but keep in mind killing things won't purify them.
This is the last totem as far as we can tell, so it's vital that you get to it one way or another.
[You land, this time, in a clearing in front of a ruined temple. The heavy bronze doors, cast with images of stars, have swung open, and one has fallen from its hinges to lay in the grass.]
When: Day 54, early afternoon
Where: The Final Island
[After returning from the second mission with a little extra cargo, Thyme waits another 20 minutes before calling for the third and hopefully final round of totem hunting.
One more. If you have the energy to help, climb aboard.
Characters attending session 3 may now board the airship. As it flies, they'll get their briefing:]
If you haven't gone in yet, please pay attention.
Your objective is to find and deactivate a totem -- a source of Malice in the target area. You'll probably come up against enemies, but try to defeat them by showing them positive emotions, not through combat. Defend yourselves if you have to, but keep in mind killing things won't purify them.
This is the last totem as far as we can tell, so it's vital that you get to it one way or another.
[You land, this time, in a clearing in front of a ruined temple. The heavy bronze doors, cast with images of stars, have swung open, and one has fallen from its hinges to lay in the grass.]
Re: ROOM 1
[He's gonna investigate.]
Re: ROOM 1
Re: ROOM 1
Re: ROOM 1
Unfortunately, you don't even get as far as climbing, because someone's already upset the snakes within the foliage, and they attempt to drop down on you.
Roll 1d10. If you get below a 5, you've been bitten.]
Re: ROOM 1
[He didn't expect it to pop off so quick so just too slow (with a 4) and getting bitten!]
Mother fu- [That snake getting tossed REAL HARD against a wall.]
Re: ROOM 1
Re: ROOM 1
[WHY ALWAYS THE FEAR AFFECTS]
[Well, at least it's just terror. He can deal with terror.]
[Ugh, he saw 80H, he just has to get to her.]
[He's gonna put a heal into himself first though, to see if it helps stabilize those feelings.]
[....oh, cool, it does.]
[Time to find a doc.]